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The whole Action Map breaks when a Keyboard Modifier is selected
How to reproduce: 1. Open the “BuildLine.zip” project 2. Open the “MainScene” 3. Enter Play Mode 4. Observe the Game View Rep... Read more
The Player does not receive Gamepad Input when the window is in the back...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Build and Run the Project (File > Build And Run) 3. Put the Player... Read more
”NavigationSubmitEvent” and “NavigationCancelEvent” events are called mu...
How to reproduce: 1. Open the user’s attached “uitest1.zip” project 2. Enter Play Mode 3. Press the ESC or enter button 4. Obser... Read more
[Mobile] PointerEventData.pointerId is the same when simultaneously rele...
Steps to reproduce: 1. Open the attached project “TouchTest Latest” 2. Build and Run the project on the device 3. Press the finge... Read more
The InputSystem "Submit" action is invoked prematurely when the Trigger ...
How to reproduce: 1. Open the “InputSystemUIInputModuleSubmitInteractionFail.zip“ project 2. Open the “SampleScene“ 3. Enter the ... Read more
StackOverflow error using input system after connecting Bluetooth contro...
Reproduction steps: 1. Open the attached “TestProject.zip“ project 2. Build And Run 3. Connect RadioMaster TX 12 or RadioMaster P... Read more
Errors are thrown when entering the Play Mode after modifying the InputA...
Reproduction steps: 1. Open the attached “BugRepro“ project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Enter the Play... Read more
RebindingUISampleScene “Waiting for Button input…” window doesn't disapp...
Reproduction steps: 1. Open the attached “InputSystemSample.zip“ project 2. Connect the PlayStation controller 3. Enter Play mode... Read more
UI input is not interactive when re-entering the Play Mode
Reproduction steps: 1. Open the attached “UITK_Input_Bug_Repro_Project.zip” project 2. Open the “Assets/UITK Input Bug Example.uni... Read more
UnityEngine.InputForUI script memory leak when using InputSystem
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/SampleScene“ Scene 3. Open the Memory Prof... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Erratic behavior while editing UI in prefab when Canvas "Render Mode" is set to "Screen Space - Camera" option
- The Selection Wire Gizmo is not being rendered in the Scene View when GPU Resident Drawer is enabled
- Visual Effect with Single Burst Spawn System stops playing when an Additive Scene is loaded asynchronously with SceneManager.LoadSceneAsync
- The sprite draw calls are batched in the Player when the Sprite Atlas is uploaded from an AssetBundle and the Sprite Atlas Mode is set to Disabled
- The Joint Anchor position remains the same when the GameObject is dynamically scaled