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Editor camera twitches/moves to the opposite direction when Hand-Move E...
Reproduction steps(GIF attached):1. Open attached project.2. Open "1" scene.3. Select "Main cameraa" game object in the hierarchy.4.... Read more
Mouse cursor over Unity 5.4 window disappears on MS Surface Book
When Unity 5.4 is running on MS Surface Book with touch support and if you open the editor and the project using ONLY touch, mouse c... Read more
sprite editor slice menu doesnt close after closing sprite editor
Steps to reproduce:1. Open attached project2. Select "Shadow02" sprite in assets3. Set "Multiple" Sprite Mode4. Click on Sprite Edit... Read more
Lightmap fails to bake and errors appear when creating lightmap system
Steps to reproduce: 1. Open attached project2. Open scene "inter"3. Build lightmap4. Notice that beking is stuck at 3/11 Creating sy... Read more
[graphics] CommandBuffer.DrawRenderer crashes if material is null (from ...
[Also check case 813052 and case 797906 when resolving this] Steps to reproduce the issue:1. Open attached project.2. Open scene nam... Read more
Accessing variables in a generic class crashes Unity on compute_class_b...
How to reproduce:1. Open the attached project2. Open and play RunMe scene3. Unity crashes Read more
Custom "Internal-DepthNormalsTexture.shader" does not load on build
Reproduction steps:1. Open attached "New Unity Project 9" project.2. Open "1" scene.3. Open the game view.- Shadows are not visible ... Read more
Unity Editor crashes when loading soundbanks with Wwise
Reproduction steps:1. Download the project:2. Open the project3. Open the scene 'Plinths 3'4. Play scene Result: Unity Editor crashe... Read more
[UnityRemote] Default resolution for Unity Remote is 'Downsized' but is ...
Steps to reproduce: 1. Open attached project 'remote_test.zip'2. Connect an iOS device with Unity Remote opened3. Open 'Editor Setti... Read more
Index out of range exception when unfolding multiple objects in Hierarch...
Steps to reproduce: 1. Open attached project "BugReportProject_HierarchyBug.rar"2. Open scene "TestScene"3. Click on hierarchy and p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field