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Scene streaming causes frame rate drop - needs realtime GI async data lo...
Steps to reproduce: 1) Download attached project 'Client.zip' and open in Unity.2) Open scene 'GridStreamerFly2D_2x2_Potisioned_Ligh... Read more
[iOS][IL2CPP] Crash in MarkObjectAsRoot() when unloading unused assets
Steps to reproduce:1) Open the latest attached project (OC).2) Build and deploy to an iOS device.3) Wait for the app to download ass... Read more
[Mobile][SpeedTree][LOD] Artifacts appear at SpeedTree LOD transition on...
Steps to repro: 1. Open Unity;2. Create new project;3. Extract attached package and open 'scene' scene;4. Build the scene on Android... Read more
UnityWebRequest high CPU usage when using it in editor
Reproduction steps:1. Open "Case.zip" project2. Open "UnityWebRequest" window from "Windows" menu3. Click "New Web request" button.4... Read more
Development build can be played when Android phone enters locked state
Reproduction steps-------------------------Device setup:1) Go to Settings -> Security2) Enable "Power button instantly locks"--- ... Read more
Using overriden sprite packer crashes Unity
Steps to reproduce:1. Download and open attached project "AtlasProject.zip"2. Open sprite packer (Window -> Sprite Packer)3. Pres... Read more
[MacEditor] Empty horizontal bar on MacEditor
Just open any project with 5.3.6f1. Observe that there is a empty OSX/Coacao native bar instead of the black one at the bottom. Can ... Read more
After losing focus of input field Japanese text gets duplicated
Reproduction steps:1. Open the project2. Play Scene3. Switch keyboard language to Chinese4. Write something into input box5. Switch ... Read more
Unity can't load scene from asset bundles
Steps to reproduce:1. Open attached project "sceneload.zip"2. Click "TestFunction/Build All Asset Bundles" menu item3. Open "spheres... Read more
[macOS] Nimbus controllers don't work on macOS
Reproduction steps:1. Download and open the https://github.com/UnityTechnologies/AngryBots2 project2. Enter "Play" mode3. Attempt pl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject