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[HLAPI][NetworkTransform] setting rotationSyncCompression is not synced...
Steps to reproduce:1. open attached "UNET.zip" project2. build and run3. play two instances (can be editor)4. host and connect Actua... Read more
[HLAPI] No error is printed when spawning objects that were not added to...
Steps to reproduce:1. open attached project2. play scene 'main'3. Host server4. Press 'Space' Actual: Cube gets Spawned but it is no... Read more
[Editor][DirectX] Destroying/Deactivating Worldspace canvas crashes editor
Steps to reproduce: 1. Open attached project "817145repro.zip"2. Open scene "delete" and run it3. Press space key and Unity will cra... Read more
[HLAPI] SyncList can be used without inheriting NetworkBehavior but then...
Steps to reproduce:1. Open attached project2. play scene "Main"3. Start host4. click the "Initialize list" button Actual: "SyncList ... Read more
StackOverflowException when selecting specific transition in mecanim state
How to reproduce:1. Open the attached project2. Open LaforgeControllerClean in animator window3. Double click on Grounded state4. Do... Read more
[iOS] Touch Input Drops Out At High FPS
Steps to reproduce:1) Open the attached project.2) Deploy to an iOS device and run.3) Start drawing on the screen. Red 'x' signs app... Read more
Game/Scene view is not updated after loading scene or adding new TextMes...
To reproduce:1. Open attached project (repro817041)2. Open scene 02- Multi-line TextMesh Pro3. Notice that scene/game view is empty4... Read more
[ES 3.0][Adreno 420+] When Fadeout Mip Maps on texture is enabled white ...
Reproduction steps:1. Open the attached project (816993-Repro.zip)2. Open and play "test" scene3. Notice that white artifact doesn't... Read more
Animators are still working beyond the screen while Culling Mode is set ...
How to reproduce: 1. Open the attached project "Case 816950" and a "Test" scene in it.2. Play the scene and open Stats window.3. Ena... Read more
[UNET] playerControllerId values gets overridden for Host
Steps to reproduce:1. Open attached "UNET.zip"2. run two instances of the project3. one as Host other as Client4. Press BackQuote bu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor