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Uri.MakeRelativeUri doesn't work as expected
Steps to reproduce: 1) Download attached project 'UnityUriBug.zip' and open in Unity.2) In toolbar click on Tools >> 'UriTest'... Read more
[SinglePassStereo | ImageEffects] Global fog flips transparent objects
1) Open BugReport scene or BugReport_NotTerrain scene.2) Make sure your SteamVR devices have been inited.3) Play the scene.4) Bend y... Read more
Crash in UnityEngine::Animation::SetBoundCurveFloatValue when selecting ...
To reproduce:1. Open attached project2. Select m_rig_e_gen_step_back_TEMP animation clip in project view3. Editor crashes Read more
[LOD] LODGroup.ForceLOD loses forced control of LOD level after clicking...
Steps to reproduce: 1) Download attached project 'LODGroupTest.zip' and open in Unty.2) Open scene 'LODGroupTest' and press Play.3) ... Read more
MeshRenderer.additionalVertexStreams discards data if set in Awake
Steps to reproduce: 1) Download attached project 'VertexDataTest.zip' and open in Unity.2) Open scene 'AOTest' and press Play.Note: ... Read more
UnityWebRequest downloadedBytes property is always zero
When downloading a bundle from network UnityWebRequest updates its progress property but doesn't update downloadedBytes property. Op... Read more
New surface shader fails to render ambient occlusion based on gbuffer
Reproduction steps:1. Open the attached project2. Open the available scene3. Observe the objects in the scene Result: The object wit... Read more
LightProbes.GetInterpolatedProbe causes an error
1. What happened I get an error when calling LightProbes.GetInterpolatedProbe. Here is the error:NullReferenceException UnityEngine.... Read more
Materials gets dark when model (with scale factor bigger than 1) is adde...
To reproduce:1. Open attached project2. Open scene3. Drag cube 1 prefab to scene4. Notice that materials on other cubes becomes dark... Read more
[Android][iOS][UI] Only one light affects UI at one time
Reproduction steps----------------------1) Open user's project (UI sample project from the asset store)2) Build and run scene 'Light... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject