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Button Open Download Page exist in Build Settings for NDA platforms (PS4...
If user has license for NDA platform support, but not installed target support, in Build Settings he sees Open Download Page button ... Read more
[Camera] Zooming in eventually generates errors
Steps to reproduce: 1) create new unity project 2) zoom in for 1 to 2 minutes - errors printed in console IsNormalized (dir) Unit... Read more
GI warnings and errors "Error adding system: Data not available." when s...
To reproduce: 1. Open attached project 2. Open scene 2 3. Open scene Terrain not square 4. Notice warnings in console: GI output for... Read more
[MSE] Adding rect transform component jumps the object to the active sce...
Reproduction steps: 1) Open attached project, proceed to scene "scene1" then add "scene2" to the hierarchy. 2) Under "scene2" select... Read more
[Collision] OnParticleCollision does not work on planes collision mode.
Enabling "Send collision messages" on a particle system collision module works only for world collisions and not for planar collisio... Read more
Build settings contain error: Your lisense does not cover Tizen Licensin...
Build settings contain error: Your license does not cover Tizen Licensing for XBox360 target support Info message in Build Settings... Read more
Graphics.Blit(renderTexture, null) doesn't blit to screen unless main ca...
Graphics.Blit(renderTexture, null) doesn't blit to screen unless main camera target texture is null Documentation says that blittin... Read more
[ScriptableObject] Name of child scriptable objects changes spontaneously
Steps to reproduce: 1. Open attached project 2. Delete "Repro Asset" scriptable object found in Assets folder 3. In top menu, click... Read more
[Animator] Animator.GotoState: State could not be found
Reproduction steps: 1) Open attached project 2) Open scene "Scene" 3) Enter play mode --- You will see 2 warning in the console: Ani... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL