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0
votes
Postponed

[HLAPI][NetworkTransform] setting rotationSyncCompression is not synced...

Networking

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Jul 24, 2016

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Version/s: 5.4.0f1

Steps to reproduce:1. open attached "UNET.zip" project2. build and run3. play two instances (can be editor)4. host and connect Actua... Read more

0
votes
Fixed

[HLAPI] No error is printed when spawning objects that were not added to...

Networking

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Jul 24, 2016

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Version/s: 5.4.0f1

Steps to reproduce:1. open attached project2. play scene 'main'3. Host server4. Press 'Space' Actual: Cube gets Spawned but it is no... Read more

18
votes
Fixed

[Editor][DirectX] Destroying/Deactivating Worldspace canvas crashes editor

UI

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Jul 24, 2016

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Version/s: 5.4.0f2

Steps to reproduce: 1. Open attached project "817145repro.zip"2. Open scene "delete" and run it3. Press space key and Unity will cra... Read more

0
votes
Fixed

[HLAPI] SyncList can be used without inheriting NetworkBehavior but then...

Networking

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Jul 24, 2016

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Version/s: 5.4.0f1

Steps to reproduce:1. Open attached project2. play scene "Main"3. Start host4. click the "Initialize list" button Actual: "SyncList ... Read more

0
votes
Fixed

StackOverflowException when selecting specific transition in mecanim state

Animation

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Jul 24, 2016

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Version/s: 5.4.0f2

How to reproduce:1. Open the attached project2. Open LaforgeControllerClean in animator window3. Double click on Grounded state4. Do... Read more

0
votes
Fixed

[iOS] Touch Input Drops Out At High FPS

iOS

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Jul 24, 2016

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Version/s: 5.4.0f2

Steps to reproduce:1) Open the attached project.2) Deploy to an iOS device and run.3) Start drawing on the screen. Red 'x' signs app... Read more

0
votes
Fixed

Game/Scene view is not updated after loading scene or adding new TextMes...

Graphics - General

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Jul 24, 2016

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Version/s: 5.4.0f2

To reproduce:1. Open attached project (repro817041)2. Open scene 02- Multi-line TextMesh Pro3. Notice that scene/game view is empty4... Read more

0
votes
Not Reproducible

[ES 3.0][Adreno 420+] When Fadeout Mip Maps on texture is enabled white ...

Mobile Graphics

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Jul 23, 2016

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Version/s: 5.4.0f1

Reproduction steps:1. Open the attached project (816993-Repro.zip)2. Open and play "test" scene3. Notice that white artifact doesn't... Read more

0
votes
Fixed

Animators are still working beyond the screen while Culling Mode is set ...

Animation

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Jul 23, 2016

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Version/s: 5.4.0f2

How to reproduce: 1. Open the attached project "Case 816950" and a "Test" scene in it.2. Play the scene and open Stats window.3. Ena... Read more

0
votes
Won't Fix

[UNET] playerControllerId values gets overridden for Host

Networking

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Jul 23, 2016

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Version/s: 5.4.0f1

Steps to reproduce:1. Open attached "UNET.zip"2. run two instances of the project3. one as Host other as Client4. Press BackQuote bu... Read more

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