Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b8
Issue ID
775311
Regression
No
[MSE] Adding rect transform component jumps the object to the active scene in MSE
Reproduction steps:
1) Open attached project, proceed to scene "scene1" then add "scene2" to the hierarchy.
2) Under "scene2" select cube object and add Rect Transform.
Expected behavior: Objects position in the hierarchy window remains unchanged.
Actual result: Object jumps to the active scene.
Note: Make sure scene1 is "active scene"
Note 2: Any component that adds Rect Transform also causes this issu.
Reproduced with: 5.3.3p2, 5.4.0b8, 5.3.0p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window
Add comment