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Monodevelop loses code folding on save
When I save a script, code folding for that script only. It comes back randomly some time after going away. I have not been able to ... Read more
Crash in MonoScript.GetClass() when calling the method
Steps to reproduce : - download the project attached- create a new project- in the root folder of the project copy the scripts GetCl... Read more
Memory leaks on Windows Phone 8
Steps for probable reproduction:1. Open any project2. Build and run it on Windows Phone 8 device3. Monitor memory through Profiler4.... Read more
Once the project is built to standalone PC, Unity crashes
Repro steps:1. Find test.exe in attached zip file2. Run in windowed mode3. Close app by pressing (X) in top right corner4. Observe w... Read more
[Layout] Changing the size of the Editor can break Animation Window
Repro:1. Create an animation for an object2. Dock the Animation Window to left top part of the editor3. Middle click and pan the tim... Read more
Marking with red colour both the animated properties and the curves with...
Marking with red colour both the animated properties (in Inspector) and the curves with missing properties (in Animation Window) is ... Read more
WP8 and WSA exported solutions contain all plugins from project's plugin...
When exporting to WP8 or WSA, solutions should be generated only with its platform plugins(WP8 only with WP8 plugins, WSA only with ... Read more
Incorrect mesh being generated for some sprites
To reproduce:1. Open attached project2. Open scene3. Notice good mesh (Jett idle shoot 1) and badly generated mesh (Jett idle shoot 2) Read more
Bad undo.RecordObject performance with large number of changes
To reproduce:1. Open Repro scene2. Click on the 'Slow' game object.3. Click Op1 - RecordObject, wait for colours to change, then Und... Read more
[WP8] Textures drawn with Sprite Renderer ignore wrap setting
Steps to reproduce:1. Create a project which uses SpriteRenderer to continuously draw a scrolling sprite by changing TextureOffset p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field