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WebPlayer crashed when go to the full screen on Chrome and IE9
WebPlayer crashed when go to the full screen on Chrome and IE9for http://greenlanternmovie.warnerbros.com/combat/ Works fine on Fire... Read more
adb locks Unity editor and the editor starts to hang when trying to clos...
adb locks Unity editor and the editor starts to hang when trying to close it. This is only reproducible in Windows and it is a regre... Read more
MINOR: Selecting Script Execution Order shows inspector with MonoManager
To reproduce1. Click Edit2. Click Project Settings3. Click Script Execution Order Expected result: Selecting Script Execution Order ... Read more
MINOR: Deleting a class that declares a root-level MenuItem does not del...
To reproduce:1. Install / Generate a class that declares a root-level MenuItem. Example: Asset Store Tools (https://www.assetstore.u... Read more
DOC: Numerous common doc entries have "stub for C# example"
To reproduce:Open Component.GetComponent, GameObject.GetComponent, Object.Instantiate or some other pages. C# code has "Stub for C# ... Read more
Cannot add default Flare Layer component to a Camera from code
To reproduce:1. Generate code that creates a camera; i.e. Camera someCam;2. Generate code to add a flare layer component; i.e. someC... Read more
MINOR: Window->Version Control opens window named Versioning
Window->Version Control opens window named Versioning Expected result: Clicking Version Control opens "Version Control" windowAct... Read more
Behavior of Move and SetDestination is inconsistent with regards to the ...
To reproduce:1. Open the Test Scene2. There is a NavMeshAgentTest script on the 'Agent' object in the scene. The NavMeshAgentTest co... Read more
Mesh renderer with a mesh filter and a cloth renderer causes crash
To reproduce:1. Import repro.unitypackage with Unity 4.3 - Unity crashes The package contains a prefab with a disabled mesh renderer... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field