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0
votes
Fixed

[HDRP][PathTracer] Flashing at first frame blow up the automatic progres...

HD RP

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May 31, 2022

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Version/s: 2022.1.1f1, 2022.2.0a13, 2023.1.0a1

Repro steps :- Open attached project- Open scene called "Outside"- Check that the accumulation of the pathtracer is okay exposure wi... Read more

3
votes
Fixed

Crash on TypeTreeQueries::ReadStringFromBuffer or freeze when you add a ...

Serialization

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Sep 27, 2019

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Version/s: 2019.3.0a8, 2019.3.0b4, 2020.1.0a1

How to reproduce:1. Open attached project2. Open SampleScene3. Drag `SerializeFieldHangUp` to GameObject in the Inspector Reproducib... Read more

2
votes
Fixed

[Vulkan] The shader compiler shows an "undeclared identifier '_BaseMap_S...

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Jun 09, 2025

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Version/s: 6000.2.0b5, 6000.3.0a1, 6000.4.0a1

Reproduction steps:1. Open the attached “IN-103129“ project2. Select the Android Build Platform and/or the Vulkan Graphics API3. In ... Read more

6
votes
Fixed

UI Toolkit CurveField range property doesn't restrict curve values

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Jan 20, 2024

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Version/s: 2021.3.34f1, 2022.3.18f1, 2023.2.7f1, 2023.3.0b4

Reproduction steps: 1. Open the attached “Repro“ project2. Open the custom “TestEditorWindow” window (Tools > Test Editor Window)... Read more

0
votes
Fixed

Light 2D Alpha Blend On Overlap setting does not update when upgrading p...

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May 27, 2022

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Version/s: 2021.3.3f1, 2022.1.0b16, 2022.2.0a13, 2023.1.0a1

How to reproduce:1. Open the user's attached project in 2020.3 (URP <= 11)2. Select "Point Light 2D" in the Hierarchy3. In the In... Read more

0
votes
Fixed

[Shader Graph] Package Description makes no mention of support for Unive...

Package: Shader Graph

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Jul 30, 2019

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Version/s: 7.0.0

The package description for Shader Graph states that it is compatible with LWRP and HDRP, but it does not mention Universal RP. This... Read more

0
votes
By Design

Custom Event do not fire on builds

Scripting

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Oct 14, 2019

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Version/s: 2018.4, 2018.4.11f1, 2019.2, 2019.3, 2020.1

Steps to reproduce:1. Open supplied project ("GoblinSlaver.zip")2. Run the Scene "MovementTest"3. Notice the game working.4. Build i... Read more

0
votes
Fixed

Upgrading particle system to 5.5.0 causes it to use previously unused em...

Shuriken

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Oct 21, 2016

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Version/s: 5.4.1f1

How to reproduce:1. Download attached project2. Open it with Unity 5.4.13. See that 'Footprints' gameobject emission type is set to ... Read more

0
votes
Fixed

Using Graphics.Blit on temporary RenderTexture results in different outp...

Mobile Graphics

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Sep 23, 2020

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Version/s: 2018.4, 2019.4.10f1, 2021.1

Reproduction steps:1. Open the project in "read-pixels-bug.zip"2. Open SampleScene and enter Play Mode3. Inspect how the 2 first tex... Read more

0
votes
Postponed

Transform Gizmo shows up at the first non-empty child Gizmo location if ...

Scene/Game View

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Mar 10, 2015

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Version/s: 5.0.0f4

How to reproduce: 1. Open a new project2. Create an empty GameObject3. Create a Cube as a child to the empty GameObject4. Move the C... Read more

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