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GPU instancing is not working with procedurally generated meshes
Reproduction steps:1. Open the project2. Open the only scene3. Play the scene4. Open the Frame Debugger5. Notice that meshes are not... Read more
Timeline window stays locked when no timeline is opened and cannot be un...
The timeline window stays locked when no timeline is opened. There is no way to unlock the window since the lock button is disabled.... Read more
Entering random numbers in Custom Seed field throws ArgumentOutOfRangeEx...
How to reproduce:1. Create a new project and install the "AI Generators" package2. In the Project window, right-click -> Create -... Read more
Silent crash when calling Debug.Log after Debug.unityLogger.logHandler i...
How to reproduce:1. Open the “IN-105934_LoggerCrashRepro“ project2. Open the “SampleScene”3. Enter Play Mode4. Observe the crash Rep... Read more
“New Scene” window UI breaks when minimizing
Steps to reproduce:1. Create new Unity project2. Open “New Scene” window (File > New Scene)3. Select "Basic (URP)" Template4. Min... Read more
Errors are thrown when a GameObject with Trail Renderer is selected in t...
How to reproduce:1. Open the attached “Trail errors” project2. Open the “SampleScene”3. Enter Play mode4. Switch to the Scene view5.... Read more
[Scriptable Build Pipeline] Scene bundle is not rebuilt when TypeTree ch...
How to reproduce:1. Open the attached project “TestDisableTypeTreeAndTypeHash1.zip“2. Click Tools/Clean Build Cache3. Click Tools/Bu... Read more
[iOS] Multi-Display doesn't work on secondary displays when using URP or...
How to reproduce:1. Build the "Multi-Display.zip" project for iOS or Android2. Connect extra screen to the device (via cable or Airp... Read more
[HLAPI] Declaring Command function without prefix throws compile time er...
Steps to reproduce:1. open attached project2. notice there are compile time errors3. clear console4. try to play scene -> can't b... Read more
[Android] ASTC HDR check may cause issues with RenderDoc
On some Adreno devices such as Oculus Quest 2 Unity creates a temporary EGL context to check for ASTC HDR support on Vulkan.This is ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera