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"importer.GetNPOTScale() == TextureImporter::kNPOTKeep" assert appears w...
Steps: 1. Open attached project ==> "importer.GetNPOTScale() == TextureImporter::kNPOTKeep" error in console if there is no such e... Read more
Crash if more than 65535 game objects on exiting playmode/build
Steps to reproduce: 1. Open attached project 2. Select "GameObject" in the hierarchy and make its "Count" field more than 65535 in i... Read more
[Cloth]Trying to create and select a prefab that has a cloth component t...
Steps to reproduce: 1. Download and open attached project. 2. Open scene named "Bug". 3. Create an empty prefab inside of "Assets" f... Read more
[WSA] WACK fails on Windows Runtime metadata validation
WACK fails when in Player Settings "Product Name" has a space in it's title. Reproducible on Universal 10 IL2CPP platform. With .NE... Read more
The scene IDs do not refer to the same objects between the client and se...
To reproduce the issue follow the steps: 1. Open "IdeationPhone" project 2. Load the "Phone" scene 3. Build the Standalone player an... Read more
[Scripting] Using namespace with optional arguments prevents discovery o...
Steps to reproduce: 1. Open the attached project 'case-792416-MonoBehavior_Discovery' 2. Click the 'CannotFindBehaviour' script in A... Read more
Seting Reflection Probe to Realtime Crashes AMD graphics driver
Note! Crashes only on AMD gpu Reproduction steps: 1. Download the project from the cloud 2. Open scene "Midway01" 3. In the Hierar... Read more
[OSX][IntelHD3000] Editor hangs when moving lots of lights in the scene ...
How to reproduce: 1. Open the attached "792410Freeze.zip" project 2. Open Freeze scene 3. Turn on lighting 4. Move the scene view wi... Read more
Sprites visibly shake, depending on their position in the Sprite Atlas
How to reproduce: 1. Open attached project 2. Open scene Scene.unity 3. Build to iOS and run - Note one of the squares is slightly... Read more
[Compiling] C# compiler incorrectly sets accessibility on anonymous func...
Workaround: for now the workaround is to mark the nested class as internal (rather than private) or move it outside of the declaring... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection problems when unbaked Reflection Probes are present
- Light Explorer columns sorting arrow is too small
- Context menu actions (Collapse All, Expand All, Enable All, Disable All, Remove All, Reset All) do nothing in Volume component
- [Android] Audio volume decreases when returning to the app during screen recording
- Graphical issues are caused by GPU Occlusion Culling when using Amplify Shaders