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Layer name does not change when renaming it from Inspector tab
Steps to reproduce:1.Open attached project.2.Select Cube.3.Open Animator tab.4.Rename layer in the Inspector tab- Layer name does no... Read more
Destroy(gameObject, time) causes Unity to crash in SharedGfxBuffer::Uns...
How to reproduce:1. Open the attached project2. Open and play World scene3. select Server and Play4. Select Bob player5. Wait until ... Read more
Sprites/Diffuse shader not affected by emission light with Sprite Renderer
Steps to reproduce:1. Open attached project "LightProbeSprites.zip"2. Open "Test" scene3. Build lighting Expected behaviour: sprite ... Read more
Unity build crashes with GL Legacy rendering
Steps to reproduce: 1. Open the attached project.2. Go to build settings and build the project in Standalone.3. Disable the second m... Read more
[LOD] nextNode.rendererData.m_RendererType==kRendererMesh assert in 5.4
Steps to reproduce: 1. Open attached project "818781V2.zip"2. Open the only scene in it and enter play mode3. Notice assert being sp... Read more
[HLAPI] Declaring Command function without prefix throws compile time er...
Steps to reproduce:1. open attached project2. notice there are compile time errors3. clear console4. try to play scene -> can't b... Read more
RenderTexture Fails to Update when Camera has an Image Effect Enabled
How to reproduce: 1. Open the attached project and "test" scene in it.2. Press play in the Editor and observe there is no circle in ... Read more
Curve Preview in Fbx import inspector does not display properly
Was introduced somewhere in 5.5.Not reproducible in 5.4.0f3 Read more
WebGL build does not call Interface functions for native render plugins
Steps to reproduce:1. open users attached project and build for WebGL2. play it Expected: visual effectsActual: plugin does not func... Read more
[5.4][Windows] 30% Performance degradation happens when upgrading projec...
How to reproduce:1. Open the attached project2. Download FPSDisplay.cs script and place it to Assets folder3. Open test scene, creat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS