Search Issue Tracker
Fixed in 5.4.3
Votes
2
Found in
5.3.2p3
Issue ID
775178
Regression
No
[WebGL] UnityWebRequest.downloadProgress always returns 0 in WebGL
Reproduction steps:
1) Build attached project for WebGL and run
2) Click on "Start download".
--- Progress (printed in the upper left corner) always stays at zero
--- If you try the same test in the editor you will see that progress is printed correctly
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on object:runtime_invoke_void__this__ when opening a specific project
- Circle-shaped rendering artefacts visible in Local Volumetric Fog boundaries box in Scene view when Fog Distance is lower than 1
- “Fog Distance” property name and description is unclear in the Inspector window
- Crash with multiple stack traces when using Burst-Compiled Span.Fill()
- Broken compute shaders propagate via the cache server
Add comment