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1
votes
Fixed

[Mecanim] [Animation] When an interrupted transition occurs the OnStateE...

Animation

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Aug 25, 2016

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Version/s: 5.3.4p1

We have a transition from state A to state B, with a reasonably long transition time (probably about 0.5s), and it allows interrupti... Read more

0
votes
Fixed

Emissive material with GI parameter set to none restarts baking process

Shaders

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Aug 25, 2016

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Version/s: 5.4.0f2

Steps to reproduce: 1) Open the scene `TestScene1`2) Ensure that Auto mode is on for lighting3) In hierarchy, choose the game object... Read more

3
votes
Fixed

[VR] If Unity audio is disabled, error "VR: Error setting active audio o...

VR

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Aug 25, 2016

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Version/s: 5.4.0p2

Steps to reproduce:1) Create new Unity project.2) Import OculusUtilities.unitypackage (found here: https://developer3.oculus.com/dow... Read more

0
votes
Fixed

[GoogleVR] Switching orientation causes wrong view

VR

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Aug 25, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1) Download attached project 'CardboardTest.zip' and open in Unity.2) File >> Build Settings >> Play... Read more

4
votes
Won't Fix

[Standalone] Cursor.visible = false is still visible on secondary monitor.

Window management

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Aug 25, 2016

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Version/s: 5.4.0f3

How to reproduce:1. Open attached project2. Build standalone version of 'Test Map' scene3. Launch build (Preferably with shortcut wh... Read more

1
votes
Fixed

Building to a folder outside of the project folder fails

Editor - Other

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Aug 25, 2016

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Version/s: 5.5.0b1

Fix has been pulled to trunk and 5.5 Read more

0
votes
Fixed

WebGL fails to build if header file is tagged as plugin

WebGL

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Aug 25, 2016

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Version/s: 5.5.0a6

-e: WebGL fails to build if header file is tagged as plugin. Works fine in 5.4.0p3, fails in 5.5.0 -repro:--open attached project--b... Read more

0
votes
By Design

Vector2.magnitude computed value is different on iOS than on Android/Win...

iOS

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Aug 25, 2016

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Version/s: 5.4.0f3

Repro steps : 1. Build & deploy user attached project to iOS device.2. Notice console output where actual magnitude is different... Read more

1
votes
Fixed

[SinglePassStereo] Shadows not scaling with Render Viewport Scale changes

VR

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Aug 25, 2016

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Version/s: 5.5.0b1

1) Download attached project2) Ensure VR mode is enabled and Open VR is the preferred SDK3) Open the "RealTimeDirectionalLight" scen... Read more

1
votes
Fixed

[Oculus] Activateing a Camera in start method results in tilted world

VR

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Aug 24, 2016

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Version/s: 5.4.0p2

In 5.4.0, there is a new bug. If you activate a OVRCameraRig in the Start method, it latches the latest tracking pose instead of the... Read more