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Instanced objects are rendered wrong when 2 directional lights with impo...
How to reproduce:1. Open the attached project2. Open the main.unity scene3. Note how both cubes are rendered differently, although t... Read more
When opening project in batchmode the "Unity version" field is not being...
To reproduce:1. Open a Unity project2. Close it3. Open it with another version, with these arguments: [Unity directory] -projectPath... Read more
[Sprite][StandardShader] Artifacts appear in sprites when standard shade...
How to reproduce:1. Open the attached project2. Open test scene and turn off 2D3. Move the scene view (there are few sprites with ne... Read more
[OpenVR] Cannot have two instances of the same project open at once (bui...
Steps to reproduce:1. Download and open attached project "vr-test.zip"2. Make sure the VR mode is on3. Build standalone project w/ "... Read more
Project crashes when UnityWebrequest.GetAudioClip() is being used
Reproduction steps:1) Open user's attached project2) Open "file_protocol" scene3) Build and run the project on Android device-- Cras... Read more
[iOS][Android] UI buttons do not work if the parent of Canvas has Event ...
Steps to reproduce:1) Open the attached project.2) Build and deploy to an iOS or Android device.3) Locate the button labeled 'Broken... Read more
SerializedProperty.FindPropertyRelative returns null for enum types for ...
Steps to reproduce: 1. Open attached project2. Open scene "EnumBug"3. Click on "TestEnumObject" and notice error in console Reproduc... Read more
[IL2CPP] Android build fails to compile with IL2cpp
Steps to reproduce:1) Open the attached project.2) Switch the platform to Android.3) Set the Scripting Backend to IL2cpp.4) Build th... Read more
Imported assets failed to run script updater. System.NullReferenceException
Steps to reproduce:1. Open "case_818952-New_Unity_Project"2. Open "Survival" scene.3. Observe console. (Failed to run script updater... Read more
Crash while building lightmaps on PPtr<ProceduralMaterial>::operator->
How to reproduce: 1. Open the attached project and "Level9" scene in it.2. Open Lighting window and enable Precomputed Realtime GI a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS