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0
votes
Fixed

[Compute] ComputeBuffers have to be manually Released/Disposed, otherwis...

Graphics - General

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Sep 08, 2016

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Version/s: 5.4.0f3

Current ComputeBuffer API requires user to manually Release or Dispose the buffer once done, otherwise depending on situation they g... Read more

0
votes
Fixed

Closing collab restore confirmation window by pressing X still restores ...

Collab

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Sep 08, 2016

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Version/s: 5.5.0b2

Steps to reproduce1. Download and open attached project2. Modify an asset3. Go to collab history window4. On any revision click "Res... Read more

0
votes
Fixed

[iOS] Using DepthTextureMode.Depth flag flips the view on iOS

iOS

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Sep 08, 2016

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Version/s: 5.4.0p4

Having two active cameras with a attached OnRenderImage() and setting their depthTextureMode with DepthTextureMode.Depth will result... Read more

0
votes
Won't Fix

[Collision] Collision point appears below collision surface

Shuriken

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Sep 08, 2016

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Version/s: 5.5.0b2

Collision point is now appearing below collision plane in both world and planes collision modes. Repro steps:1. Open Particle_SubEmi... Read more

0
votes
Fixed

[iOS] Crash in dynamic_bitset::reset_(size_type b) when stripping is tur...

iOS

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Sep 08, 2016

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Version/s: 5.4.0f3

To Reproduce: 1. Create an empty project and make sure stripping is turned off.2. Build to iOS, observe that the app crashes in "dyn... Read more

0
votes
Won't Fix

Grass mipmaps does not switch after adding a certain number of grass tex...

Terrain

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Sep 08, 2016

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Version/s: 5.4.0f3

(Check the attached .gif file to see the bug) Reproduction steps:1. Open the attached project2. Navigate to Assets3. Open the main s... Read more

0
votes
Fixed

Transform values change slightly when duplicating nested prefabs that ha...

Assets Management

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Sep 08, 2016

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Version/s: 5.4.0f3

Repro steps:1. Open "case_830145-ZedPandemic (2).zip" project2. Load "test" scene3. Select all the prefabs who make up a square in t... Read more

7
votes
Fixed

[OSX] Mac standalone build menu bar missing in windowed mode

OSX

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Sep 08, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. Open the attached project2. Make a Mac standalone build3. Open the build and run it in windowed mode4. Observ... Read more

0
votes
Won't Fix

Editor launches local web server despite build error

WebGL

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Sep 08, 2016

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Version/s: 5.5.0b2

-e: Editor launched local web server despite the actual build not finishing because of a build error--doesn't do that in 5.3.6--repr... Read more

1
votes
Fixed

AssetDatabase.SaveAssets() not saving changes made to a prefab

Scene Management

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Sep 08, 2016

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Version/s: 5.4.0f3

AssetDatabase.SaveAssets() not saving changes made to a prefab inside OnPostprocessAllAssets(), but saving the scene manually applie... Read more

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