Search Issue Tracker
Fixed in 5.3.5
Votes
16
Found in
5.4.0b7
Issue ID
774484
Regression
Yes
After importing model with "Optimize Game Object" enabled leads to incorrect GameObject scaling
To reproduce follow the steps:
1. Open "Bug_Report" project
2. Open "Scale_Error" scene
3. Observe the scene - one of two objects are scaled incorrectly
4. Incorrect scaled GameObject model import settings has model has "optimize gameobject" checked.
5. After disabling "optimize GameObject" does not affect GameObject unless it's added into the scene after the changes
Reproduced in 5.4.0b7, 5.4.0b8, 5.3.3p2, 5.3.2f1
Not reproducible: 5.2.4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection
Arainami
Mar 18, 2016 09:38
The same problem. In versions 5.3 and 5.4 beta, our game turns into a mess because of the option Optimize Game Objects