Search Issue Tracker
Fixed in 5.3.5
Votes
16
Found in
5.4.0b7
Issue ID
774484
Regression
Yes
After importing model with "Optimize Game Object" enabled leads to incorrect GameObject scaling
To reproduce follow the steps:
1. Open "Bug_Report" project
2. Open "Scale_Error" scene
3. Observe the scene - one of two objects are scaled incorrectly
4. Incorrect scaled GameObject model import settings has model has "optimize gameobject" checked.
5. After disabling "optimize GameObject" does not affect GameObject unless it's added into the scene after the changes
Reproduced in 5.4.0b7, 5.4.0b8, 5.3.3p2, 5.3.2f1
Not reproducible: 5.2.4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Arainami
Mar 18, 2016 09:38
The same problem. In versions 5.3 and 5.4 beta, our game turns into a mess because of the option Optimize Game Objects