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Keyboard shortcut for 'Toggle Active State' does not work after stopping...
It seems that loosing/regaining focus or stopping scene causes editor to recompile scripts internally, which causes GameObject menu ... Read more
Shader properties window missing certain features, adding 'Space' to une...
Reproduction steps:1. Open the attached project2. Select 'Sphere' in the Hierachy3. Check the Renderer properties in the Inspector N... Read more
Unity crashes after changing graphics API from DX11 to DX9
Steps to reproduce:1. Create a new Unity project2. Close it3. Delete "Library" and "Temp" folders4. Open that project5. Go to Player... Read more
Audio retrieved from an asset bundle is sometimes not played if Resource...
How to reproduce: 1. Open the attached project and the only scene in it.2. From the Terminal navigate to the AB folder where asset b... Read more
AudioClip is destroyed after AudioSource.Stop is called
Steps to reproduce: 1. Open attached project2. Open scene "AudioClipTest" and run it3. in game view, click Play button and notice th... Read more
Revert value to Prefab doesn't remove property modifications and doesn't...
How to reproduce:1. Open the attached project2. Open Main scene3. Select "GameObject" in the Hierarchy4. Make a modification to the ... Read more
[CEF] TypeError: undefined is not a function. Crash!!! Crash after closi...
How to reproduce: 1. Start Unity and select the attached project (On disk).2. Open "Services" Window and make sure both Cloud Build ... Read more
Changing object properties in lighting window doesn't update lighting wi...
Steps to reproduce: 1. Create new project and new scene2. In hierarchy select "Directional light" and open lighting window3. Click O... Read more
:GitRepoService::NameTakenError: Publishing with Collaborate does not work
Publishing with Collaborate does not work 1. What happenedEvery Time I want to publish a new version for my team members, it says: "... Read more
Adjusting Shadow Strength on a realtime light causes lightmapped objects...
Steps to reproduce: 1. Open the attached project.2. Go to 'Build settings' and set it to iOS platform.3. In the 'Hierarchy' window, ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS