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0
votes
By Design

Repeat button doesn't return true when being pressed down without manual...

Editor - Other

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Aug 26, 2016

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Version/s: 5.4.0f3

Steps to reproduce:1. Open project2. Go to Window-> Repeat button3. press button "Repeat without repaint"- returns true only when... Read more

1
votes
Fixed

[UI][Button] Mouse hover will trigger the disabled state of animator eve...

UI

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Aug 26, 2016

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Version/s: 5.4.0f3

To reproduce:1. Open attached project2. Run the ForTest scene3. Mouse hover the button4. Check the animator state (the Button's Inte... Read more

2
votes
Fixed

[Animation] The clip that is created when calling AddClip is not cleaned...

Animation

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Aug 26, 2016

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Version/s: 5.4.0f3

The clip that is created when calling AddClip is not cleaned up, even after the gameobject/animator you've added it to is destroyed Read more

15
votes
Fixed

SystemInfo.deviceUniqueIdentifier changes after pluging in flash drive

Windows Standalone

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Aug 26, 2016

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Version/s: 5.3.5f1

To reproduce:1. Open attached project2. Run gen scene3. Copy the string from the console4. Close editor5. Plug in flash drive6. Open... Read more

0
votes
Duplicate

[Android] Distorted particle system on a device

Android

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Aug 25, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1) Download attached project and open in Unity2) Switch platform to android3) Build and Run 'MainGame' scene on ... Read more

0
votes
By Design

SystemInfo.supportsComputeShaders returns true on Windows when launched ...

OpenGL

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Aug 25, 2016

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Version/s: 5.4.0f3

Steps to reproduce:1. open User's attached project2. attach script "supportsCompute" to one of the game objects3. check Console Expe... Read more

0
votes
Fixed

[Crash] Editor crash with specific project 100% repro rate

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Aug 25, 2016

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Version/s: 5.4.0p2

1) Open the Editor with this project.2) Observe crash. Occurs with GVR-5 and GVR-6, and 5.4.0p2 from which our google VR builds (GVR... Read more

0
votes
Won't Fix

Externally modifying TimeManager.asset while the game is running in the ...

Deployment Management

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Aug 25, 2016

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Version/s: 5.4.0f3

Unity tracks both time settings and the actual time in its TimeManager object. In the editor, updating the TimeManager.asset externa... Read more

0
votes
Fixed

[Anim] Crash on open of "Nav Mesh Example” scene

Asset and Scene Management

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Aug 25, 2016

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Version/s: 5.5.0b1

Crash on Open of "Nav Mesh Example” scene, of "Mecanim Examples Scenes” Asset Store project. repro:-download "Mecanim Examples Scene... Read more

0
votes
Fixed

[iOS] Texture2D.ReadPixels reads pixels from incorrect position with Met...

iOS

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Aug 25, 2016

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Version/s: 5.4.0p1

Steps to reproduce:1) Open the attached project.2) Build for iOS using Metal as Graphics API.3) Run the build on a device via Xcode.... Read more

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