Search Issue Tracker
By Design
Votes
0
Found in
5.3.2p4
Issue ID
773842
Regression
No
Selecting game objects in the scene view does not highlight them in hierarchy when custom editor layout is set
Steps to reproduce:
1. Open "BrokenNestedHierarchySelectionRepro_src.zip" project
2. Try selecting "cube" in the scene view
-Cube does not become highlighted in the hierarchy
Expected result: selecting the game object in the scene should reveal its position in the hierarchy even with custom editor layout.
Note: Everything works as expected when editor layout is changed to default.
Reproduced on: 5.6.0b2, 5.5.0p1
Not able to reproduce on 5.4.3f1, 5.3.6p5 (getting a Fatal error, inspect attached image for more information).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
Add comment