Search Issue Tracker
By Design
Votes
0
Found in
5.3.2p4
Issue ID
773842
Regression
No
Selecting game objects in the scene view does not highlight them in hierarchy when custom editor layout is set
Steps to reproduce:
1. Open "BrokenNestedHierarchySelectionRepro_src.zip" project
2. Try selecting "cube" in the scene view
-Cube does not become highlighted in the hierarchy
Expected result: selecting the game object in the scene should reveal its position in the hierarchy even with custom editor layout.
Note: Everything works as expected when editor layout is changed to default.
Reproduced on: 5.6.0b2, 5.5.0p1
Not able to reproduce on 5.4.3f1, 5.3.6p5 (getting a Fatal error, inspect attached image for more information).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment