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[GridLayout] [ContentSizeFitter] Flexible GridLayout doesn't work if Ver...
To reproduce: 1. Open attached project 2. Open TestScene 3. Press play 4. Notice that green panel isn't sized properly when Verti... Read more
[InputField][Mobile]InputField doesn't open keyboard on mobile
The new UI Input Field does not open keyboard when tapped on Mobile devices from 4.6.1p2 Read more
Touch input stops working after using native keyboard on Android
If native keyboard is being used on Android, touch input is lost after writing something and clicking "Done" Read more
[InputField]When the InputField.text field is accessed via script from a...
To reproduce: 1. Open attached project 2. Open FreeCameraDemo scene 3. Press Play 4. Click Singapore or Caribbean Button 5. Notice... Read more
NavMesh error when opening the Draggable Panel scene
Steps to reproduce : - import the UI example project - open the Draggable Panel scene and notice the error NavMesh asset format ha... Read more
Mobile Input mode of Cross Platform Input ignores regular Input Manager ...
Steps to reproduce: 1. Open Standard Assets example project or import Cross Platform Input package 2. Switch to Android platform 3. ... Read more
Errors when importing the UI example project from the Asset Store
Steps to reproduce : - import the UI example project from the Asset Store and notice the errors *Note : On 4.6, UnityEngine.EventS... Read more
Windows Store Apps is not considered mobile platform by Standard Assets ...
Steps to reproduce: 1. Open Standard Assets example project or import Cross Platform Input package 2. Switch to Windows Store Apps p... Read more
[WP8][Shaders] Pause-Resume takes longer on certain devices
To reproduce: 1. Open attached repro.unitypackage. It's a project that has a few cubes in a scene. The cubes have different material... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection