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[GLCore] Creating empty render texture, has its color uncleared
Info: New render textures in opengl core have its color uncleared. Also even after the play it still showed in project view. Projec... Read more
[IL2CPP] System.Array.Sort<uint> returns incorrectly sorted array
To reproduce: 1. Open attached project 2. Open "Main" scene 3. Play the scene in the Editor 4. Set build platform to iOS 5. In the P... Read more
Editor crashes upgrading project in AnimationCurveTpl<Vector3f>::Evaluat...
Crashing when upgrading from 5.2 -> 5.3 and 5.2 -> 5.4. Repro steps: 1. Open project "animation_crash.zip" with 5.3 or 5.4 version.... Read more
Massive memory use when calling Camera.Render in Editor
Calling Camera.Render repeatedly from C# in the Editor will cause the memory used by the editor to grow massively. This isn't exact... Read more
[GI] Lightmap texture atlas rotates objects and causes aliasing in lightmap
Steps to reproduce: 1. Open attached project "773963.zip" 2. Open scene "repro" 3. Rebake lightmap 4. In game view, notice aliased ... Read more
[Mobile] Huge memory allocation when project is built with all graphics ...
1. Open attached project 2. Build to iOS with all graphics APIs 3. Look at initial memory allocation in instruments 4. Rebuild proje... Read more
Garbled UI and "rc.right == m_GfxWindow->GetWidth()" asserts with ProBui...
Install Probuilder Advanced from Asset Store (or use attached project) Open Tools/Probuilder Select any of the Tools (Shape, UI Edit... Read more
[Linux Editor] Changing the extension of an .anim file results in a crash
Steps to reproduce: 1) Extract and open the project attached by user 2) Notice the file UIanim in the Assets folder. It was renamed ... Read more
[OSX] [MovieTexture] Whenever a movietexture is played in OSX player it ...
Reproduction steps: 1) Build attached project for OSX x86_64 2) Run the build --- It will crash right after the splash screen (Playe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window