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Free editor has dark skin on "asset labels" tab
To reproduce: 1. Open Unity in free mode 2. Select a folder or something so the "asset labels" tab is showing 3. Notice that the "as... Read more
Directional Specular GI lightmaps incompatible with UBER shader pack
Reproduction steps: 1. Open stripped project version. 2. Open "Levels\SOA" scene. 3. Go to "Window > Lighting > Scene" 4. Change dir... Read more
Having two Game view windows, second window never receives input
Having two Game view windows, only one Game view window receives input. If selecting the other one, input is not received. Reproduc... Read more
[Resources.Load] Crash in MessageForwarder::WillHandleMessage when calli...
To reproduce: 1. Build windows standalone version of the attached project 2. Run standalone build 3. Build crashes Reproducible: 5... Read more
GenerateSecondaryUVs crashes on attached meshes (5.1, 5.2, 5.3; no repro...
To reproduce: 1. Open attached project 2. Use the UV2 operation menu to generate uvs on the mesh in the assets folder 3. Editor cra... Read more
Mesh with Cast Shadows set to Shadows Only isn't selectable in scene view
Steps to reproduce: 1. Open attached project 2. Open scene "repro" 3. In hierarchy, select plane and notice that it has "Cast Shado... Read more
[Shaders] Shader compilation is slow for shaders with massive amounts of...
Shader with >100 million possible variants (via shader_feature/multi_compile) is having shader import time problems. Surface shader... Read more
[Android/IL2CPP]App crashes on 2nd startup on il2cpp::vm::MetadataCache:...
To reproduce: 1) Open attached project 2) Make sure it is set to IL2CPP 3) Build and run on device 4) Close the app fully (clearing ... Read more
[ETC1] Checkbox "Compress using ETC1 (split alpha channel)" when Texture...
The checkbox "Compress using ETC1 (split alpha channel)" when Texture Type "Texture" is selected is a bit misleading. You can't have... Read more
[Crash][OSX] Standalone build crashes on startup with OpenGL2 on some co...
Reproduction steps: 1) Open attached project "GL2Crash" 2) Build for OSX Standalone Universal or x64 --- Build will crash on startup... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextMeshPro Shader "Mask" field does not update in Inspector when changing value
- Changing URP settings when a Shader Graph is open throws errors and renders the opened Shader Graph Asset useless
- GameObject cannot be renamed when right clicked and a different Editor window is in focus
- Objects are cleared when preloading a Pool during startup functions with Domain Reload disabled
- The text underline partially disappears when the bold effect is applied with certain fonts in the UI Builder