Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0b4
Issue ID
767109
Regression
No
Having two Game view windows, second window never receives input
Having two Game view windows, only one Game view window receives input. If selecting the other one, input is not received.
Reproducible on 5.1, 5.2, 5.3, 5.4 versions.
Repro steps:
1. open "GameViewTest.zip". Project should have two Game view windows. If not set, add new tab for second Game view window.
2. open test scene "Scene".
3. press play. By pressing keyboard key "A" try to switch focus between one window and the other one. While pressing "A", console should print debug messages using both windows, but it works only with one window.
Also, observe, that Input.mousePosition is not correct on the second Game view window.
Expected: mouse position should be identical on both views, focusing between Game view windows input should always be received.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner’s vertical scrollbar overlaps with the up and down arrows and upper toolbar tabs when the window is minimized
- The Input Field view is not updated when deleting lines of text
- The scrollbar does not respect empty lines in the Input Field
- “Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
chrisnolan1221
Jun 05, 2019 06:26
The given details of the new window in the game will be very useful and I was not known to this and got to know from here. The steps can be followed by the user and if a user has any issue on their Windows system regarding this, they might contact https://www.oniton.com/blog/microsoft-compatibility-telemetry-windows10/