Search Issue Tracker
Fixed in 5.5.0
Having two Game view windows, second window never receives input
Having two Game view windows, only one Game view window receives input. If selecting the other one, input is not received.
Reproducible on 5.1, 5.2, 5.3, 5.4 versions.
1. open "GameViewTest.zip". Project should have two Game view windows. If not set, add new tab for second Game view window.
2. open test scene "Scene".
3. press play. By pressing keyboard key "A" try to switch focus between one window and the other one. While pressing "A", console should print debug messages using both windows, but it works only with one window.
Also, observe, that Input.mousePosition is not correct on the second Game view window.
Expected: mouse position should be identical on both views, focusing between Game view windows input should always be received.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Containers' height doesn't expand when text wraps
- Variable is set to a different value from the selected enum value in the Editor dropdown
- TreeView Child display toggle styling becomes reversed when clicking and dragging it
- Null is returned when using FocusOutEvent.relatedTarget
- Unity_BaseInstanceID is always zero when rendering multiple meshes and instancing with the same buffer
Jun 05, 2019 06:26
The given details of the new window in the game will be very useful and I was not known to this and got to know from here. The steps can be followed by the user and if a user has any issue on their Windows system regarding this, they might contact https://www.oniton.com/blog/microsoft-compatibility-telemetry-windows10/