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Compute and graphics queues are not run asynchronously when asynchronous...
How to reproduce:1. Open the attached “IN-101628” project2. Navigate to Edit → Project Settings → Graphics → Asynchronous Compute Sh... Read more
Crash on RendererScene::NotifyInvisible when switching QualitySettings o...
Reproduction steps:1. Open the attached project "CrashRepro"2. Enter play mode3. Press the “Space“ key on the keyboard until game vi... Read more
Crash on mono_class_inflate_generic_method_full_checked when accessing s...
How to reproduce:1. Open the attached “IN-104068.zip” project2. Open the “SampleScene” 3. Enable Debug Mode4. Enter Play Mode5. Obse... Read more
[MacOS] NaN value appears in a shader when using the EmissionTint parame...
Steps to Reproduce:1. Open the “user’s attached project”2. Open “SampleScene”3. Observe the “Cube” GameObject through the Game view ... Read more
Debug Console does not reappear when disabling and re-enabling Debug.dev...
Reproduction steps:1. Open the attached project "ReproProj"2. Open Build Profiles (File > Build Profiles)3. Build and run the “/A... Read more
Crash on RaiseException when entering Play Mode in a specific project
How to reproduce:1. Open the attached “IN-102142_CrashRepro“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter Play... Read more
MacOS persistentDataPath uses old path when built compared to Editor Pla...
How to reproduce:1. Open the attached “IN-101863” project2. Enter Play mode3. Observe the path in Game View4. Exit out of Play mode5... Read more
"Assertion failed on expression" error occurs when multiple Animation Co...
How to reproduce:1. Open the attached “IN-105270” project2. Open the “SampleScene” Scene3. Enter Play mode4. Click the buttons in th... Read more
Certain textures are incorrectly marked in the render pass list when obs...
How to reproduce:1. Open the attached “IN-105194” project2. Open the “SampleScene”3. Open the Render Graph Viewer (Window → Analysis... Read more
Crash on -[NSApplication endModalSession:] when entering Play Mode in a ...
Steps to reproduce:1. Open the “user’s attached project” or import the “Gem Hunter Match - 2D Sample Project” Asset into a freshly c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS