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RigidBody GameObject's position gets randomly reverted when transform.po...
Reproduction steps:1. Open the attached “PhysicsRepro.zip” project2. Open the “SampleScene” scene3. Enter the Play mode4. Press the ... Read more
UI Toolkit Label height is incorrect when "align=justified" is used
Reproduction steps:1. Open the attached “UI TOOLKIT.zip” project2. Open the “justified_height_bug.uxml” from the Project Assets Wind... Read more
Instantiated Prefab's RectTransform values are incorrect when Object.Ins...
Reproduction steps:1. Open the attached “InstantiateAsync.zip” project2. Enter the Play mode3. Observe the Instantiated Prefab (In t... Read more
Terrain details fail to render correctly when Dynamic Batching is enable...
Reproduction steps:1. Open the “Terrain_bug.zip” Project2. Open the “DebugScene”3. Move around in the Scene view4. Observe the Scene... Read more
Particles that are created using a VFX graph become not visible at certa...
How to reproduce:1. Open the user’s attached “CreativeCore_VFX_2022.3LTS.zip” project2. In the Scene window, move the view around3. ... Read more
Excessive Memory Allocations in the Editor when hovering over labels in ...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Scenes/SampleScene” in the Project window3. Select the “Main ... Read more
[HDRP] Object is rendered with artifacts when Time is multiplied by a no...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/StackLit Demo“ scene3. Enter Play Mode4. Observe the Game V... Read more
Scene View navigation is unresponsive
Reproduction steps:1. Open the attached “Repro“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Try to move, look aroun... Read more
Optimise gameobject breaks skinned mesh when the root bone is changed
Reproduction steps:1. Open the attached “Repro“ project2. Open the “Assets/OutdoorsScene.unity“ Scene3. Enter the Play Mode4. Observ... Read more
Audio low pass filter does not work in the WebGL Player
Reproduction steps:1. Open the “repro_IN-71765“ project2. Open the “3_LightTiming“ Scene3. Build the project on WebGL (“File → Build... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used