Search Issue Tracker
By Design
Votes
0
Found in
2021.3.36f1
2022.3.22f1
2023.2.15f1
6000.0.0b12
Issue ID
UUM-67797
Regression
No
Particles that are created using a VFX graph become not visible at certain angles
How to reproduce:
1. Open the user’s attached “CreativeCore_VFX_2022.3LTS.zip” project
2. In the Scene window, move the view around
3. Observe the result
Expected result: Particles don’t disappear
Actual result: Particles disappear at certain angles
Reproducible with: 2021.3.36f1, 2022.3.32f1, 2023.2.15f1, 6000.0.0b12
Reproduced on: macOS 14.3.1 (Intel)
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
The bounds of system are not setup correctly around the particles. Please refer to the documentation to set them correctly. (https://docs.unity3d.com/Packages/com.unity.visualeffectgraph@17.0/manual/visual-effect-bounds.html)