Search Issue Tracker
Won't Fix
Votes
0
Found in
2022.3.22f1
2023.2.15f1
6000.0.0b13
Issue ID
UUM-67796
Regression
No
Excessive Memory Allocations in the Editor when hovering over labels in the Inspector window
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Scenes/SampleScene” in the Project window
3. Select the “Main Camera” GO in the Hierarchy window
4. Open the “Task Manager” application
5. Hover over multiple labels in the Inspector window
6. Observe the Memory usage of the Unity application in the “Task Manager” application
Expected result: The Memory usage stays the same
Actual result: The Memory usage increases depending on how many times the labels have been hovered on
Reproducible with: 2021.3.36f1, 2022.3.22f1, 2023.2.15f1, 6000.0.0b13
Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environment tested
Notes:
- On Windows 10 the bug does reproduce with 2021.3.36f1 only when the on-hover label shows up
- After passing a certain amount of megabytes (depending on the Editor version), the Allocation resets
- See "Handy note for IN-71639" for more information
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMesh Surface is baked too high above the ground, making the NavMesh Agents hover above the ground when the HeightMesh is not built
- [Android] Crash on ProcessDynamicBatchGeometryJob with OpenGL or on DrawSharedGeometryJobs with Vulkan
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
Resolution Note:
The allocations are temporary and cleaned up in garbage collection.