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RectTransform.GetWorldCorners() values at Start() are different then the...
Reproduction steps:1. Open the attached project 'GetWorldCorners'2. Open the available scene3. Play scene4. Check the console Result... Read more
TagManager does not let to set the size of Layers.
Steps to reproduce:1. Open attached project or create a new one.2. Go to Edit->Project Settings -> Tags and Layers3. In upper ... Read more
Projector shadow becomes darker when trail renderer or particles are in ...
Steps to reproduce: 1. Open the attached project.2. Open 'Untitled' scene.3. Press play.4. Observe the shadows around the player whe... Read more
UnityWebRequest outputs incorrect Content-type header when using IMultip...
STR:1. Download project attached and "test.php" file2. Put "test.php" file in an environment that supports PHP3. Open the Unity proj... Read more
Unable to create a WebGL build - IL2CPP error thrown
-e: see title, Exception thrown--works as standalone with Mono--same error on 5.3.6f1, 5.4.0p3, 5.5.0b1 -repro:--open attached proje... Read more
iOSTargetOSVersion enum does not include latest versions of iOS
To reproduce:1. Open any C# script2. Inert this line: "int i = (int) UnityEditor.PlayerSettings.iOS.targetOSVersion.iOS_8_0;"3. Noti... Read more
URIFormatExeception when invoking a remote event sink
Steps to reproduce: 1. Download attached project and open Unity project located at root/RemotingTest2. Run root/RemotingTestService/... Read more
Opening a pre-unity 5.5 project using Deferred rendering with unity 5.5b...
editor/graphics-settings fd1b6bd03a84 de0132b0832f Read more
Exceptions captured in Game Performance tool may be missing stack traces
Managed exceptions captured by the Game Performance tool may occasionally be entirely missing the managed stack trace. Read more
KeyNotFoundException on adding prefab to the scene
Reproduces on both Mac and Windows On adding new created prefab to the scene we get:"KeyNotFoundException: The given key was not pre... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS