Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
5.2.0f3
Issue ID
726352
Regression
No
Minor spelling error: "BestFit is only suppoerted for dynamic fonts
To reproduce:
1. Import font to project
2. Change the import settings for a font to "OS Default" for the Rendering Mode and "Unicode" for the Character
3. Add text object to scene
4. Change font on text object to imported font
5. Select Best fit
6. Notice typo in warning message ("suppoerted" should obviously be spelled "supported")
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment