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[AW] "Animator.Motion T, Q, T.z (Missing!)" on root motion curves
Once root motion curves are applied to a clip, properties are displayed in yellow with "(Missing!)" in the AW. This is not true as t... Read more
[iOS] App hangs if OnApplicationPause() is called before another OnAppli...
Steps to reproduce:1) Open the attached project.2) Build the project for iOS.3) On the iOS device, have some kind of an app, which c... Read more
Button does not get callback if parented to Camera
1. Create a new scene2. create a button ( GameObject -> UI -> button3. go to the canvas, change the render mode to screen spac... Read more
Unity crashes after playing scene and closing Unity
Reproduction steps:1. Open attached project2. Open scene3. Play the scene4. Close Unity5. Unity bug reported opens Read more
[OSX][OpenGL2][x64] Player crashes on "CreateGLGfxDevice() > objc_releas...
Reproduction steps:1. Open attached project.2. Make sure graphics API is set to "OpenGL2" and architecture to "x86_64".3. Build and ... Read more
[Particles] Particles render as trails in 5.4
Particles are rendered with trails in 5.4; there are no issues in 5.3. Steps to Reproduced--------------------1. Download the users ... Read more
SUCCEEDED(hr) error message after editor regains focus
1. open succeded scene2. expend canvas and select button3. hit the color widget in image script to change its color4. hit the color ... Read more
[iOS][Android] GLES3 GPU Skinning doesn't work as expected, draws meshes...
Reproduction Steps:1. Open User's project2. Change Graphic API to GLES33. Set "GPU skinning" - true4. Build to iOS or Android Device... Read more
[Download Assistant] Save License button in Download Assistant proceeds ...
[Download Assistant] Save License button in Download Assistant proceeds to printing of file 1. What happenedSave License button in D... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask