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Zoom slider missing when project browser is opened in one column layout
To reproduce:1. Open any project2. Notice that if the project browser is in two column layout, there is a zoom slider present in the... Read more
[Android] Screen corruption at a certain point in the game
Steps to reproduce: 1) Download attached project 'pcb' and open in Unity.2) Build and run on a device.3) On title screen, make sure ... Read more
Regression: "Unable to load the icon: 'sv_icon_dot9_pix16_gizmo'" error ...
Regression - doesn't happen in 5.5.0a61. What happenedIn 5.5.0b1 when you "select icon" in Inspector - a lot of errors appear in Con... Read more
[Android] InputText makes webcam update texture slow
Steps to reproduce: 1) Download attached project 'TestWebCamTexture.zip' and open in Unity.2) Open scene 'main'.3) Build and run pro... Read more
[WSA][UWP] Building script which has nested generic class causes referen...
Steps to reproduce: 1. Open attached project2. Build it to UWP or WSA3. Notice Reference rewriter errors in consoleReference rewrite... Read more
When using "Directional" mode for baking lighting the "LightingSimpleSpe...
LightingSimpleSpecular_DirLightmap method is not getting called when using General GI->Directional mode->directional/direction... Read more
ReadPixels method is not working with custom shader when Texture2D color...
To reproduce:1. Open the attached project2. Build and run the project for WebGL3. Observe that the Quads don't look the same. Attach... Read more
[Metal] Changing resolution at runtime results in a crash on iOS and tvO...
Steps to reproduce: 1. Open attached project2. Build 'Test' scene for iOS3. Build Xcode project to iOS device (reproduced on iPhone ... Read more
When executing Resources.UnloadUnusedAssets, playback is stopped for any...
Steps to reproduce: 1. Open the attached project.2. Open 'Main 'scene.3. Press play. A background music will be played and after few... Read more
[tvOS] UI.InputField doesn't open keyboard on tvOS
Steps to reproduce:1) Open the latest attached project (InputTest.zip).2) Build for tvOS.3) Deploy to a device via Xcode.4) When the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field