Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.2.0f3
Issue ID
726780
Regression
Yes
Decreased performance on low end devices when UI is used
1. Open attached package
2. Add content to scene
3. Build to iPhone 4
4. FPS will be around 20
Regression from 5.2.0f3
No repro with 5.1.2f1
Retested:
iPhone4 7.0.3
5.1 21-30 fps
5.2 18-27 fps
5.6 23-29 fps
It looks like the issue is fixed
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment