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0
votes
Duplicate

Crash in AudioProfiler::CaptureChannelGroup when destroying an AudioClip...

Audio

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Sep 03, 2016

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Version/s: 5.4.0f3

Unity crashes when calling Destroy method with a parameter that is an AudioClip during play-mode when profiler window is open. To re... Read more

0
votes
Duplicate

WebGL build content not shown after 'Build and Run'. 'Unable to connect'...

WebGL

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Sep 03, 2016

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Version/s: 5.5.0b1

Steps to reproduce:1. Create empty project.2. Save scene.3. Go to 'Build settings'4. Build and Run. Expected behaviour: the built co... Read more

0
votes
Duplicate

[UWP] Changing scene when certain DoTween animation is playing causes Sy...

Windows Store Apps

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Sep 03, 2016

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Version/s: 5.4.0p3

Steps to reproduce: 1. Open attached project2. Build to Universal 103. Launch Master x644. When build starts, click button in the bo... Read more

0
votes
By Design

Audio assets are significantly larger in runtime memory compared to olde...

Audio

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Sep 03, 2016

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Version/s: 5.3.5p8

Audio assets are significantly larger in runtime memory compared to older Unity versions. To reproduce:1. Open attached project2. Ru... Read more

1
votes
Fixed

Having an animator animating a non-uniformly scaled MeshCollider compone...

Physics

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Sep 03, 2016

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Version/s: 5.3.5p8

To reproduce:1. Open attached project2. Open the scene "CrashTest"3. Play the sceneNotice that while the scene is playing, Unity's m... Read more

0
votes
Fixed

Editor crashes in Transform::BroadcastMessageAny when playing scene with...

UI

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Sep 02, 2016

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Version/s: 5.4.0f3

To reproduce:1. Open attached project2. Open the "MassiveDemo" scene3. Press "play"The editor should now crash. Reproduced on: 5.4.0... Read more

0
votes
By Design

[iOS][ES2] Mip Map forces NPOT to POT texture without warning in OpenGL,...

OpenGL

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Sep 02, 2016

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Version/s: 5.4.0p4

1. Open user attached project.2. Set build platform as iOS and graphics API as OpenGL.Notice no warnings about forcing textures from... Read more

0
votes
Fixed

Crash in Terrain::Transfer<JSONWrite> when using Oculus Rift and Arduino

Terrain

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Sep 02, 2016

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Version/s: 5.4.0f3

To reproduce:1. Open attached project;2. Open "Town" scene;3. Make sure Api Compatibility Level is set to .NET 2.0 (Edit &gt; Projec... Read more

0
votes
Fixed

PlayFullScreenMovie crashes on iPhone 4 with iOS 7

iOS

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Sep 02, 2016

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Version/s: 5.4.0p4

Steps to reproduce:1. Build &amp; Deploy user attached project to iOS 7 device (iPhone 4/5)2. Click on Play Video button3. Click on ... Read more

0
votes
By Design

[Windows] Shader: LinearEyeDepth not displayed properly in 5.5

Shaders

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Sep 02, 2016

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Version/s: 5.5.0b1

How to reproduce:1. Open user attached project.2. Open "Scene" scene.3. Enter play mode.4. In 5.4 shader decal displayed properly, i... Read more

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