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[ContinuousCollisionDetection] If multiple collisions happen in one upda...
Steps to reproduce: 1. Open attached project 2. Open scene "sc_gameplay" 3. Notice that "pr_ball" has "Collision detection" set to ... Read more
UI not rendered on Android and iOS if native rendering event is issued i...
How to reproduce: 1. Open attached project 2. Open scene NativeRendering.unity 3. Build to iOS and run - Notice that UI is not ren... Read more
[UNET] Memory continuously builds up with uNet server simply activated
Repro steps: 1) Open the project and scene Main 2) Open script Main.cs and change the IP in server.uStart() function to 127.0.0.1 3... Read more
NetworkReader.ReadNetworkIdentity assumes it is on client
The function NetworkReader.ReadNetworkIdentity assumes it is on client, so it uses ClientScene.FindLocalObject(). If it is on a dedi... Read more
FMOD::Sound instance for resource error
To reproduce: 1. Open GLTest.zip project 2. Open GameLoader scene 3. Run custom builder in top of Editor menu. Build->Game build an... Read more
[iOS] Append doesn't work with ILL2CP projects
To Reproduce: 1. Build an empty IL2CPP project. 2. Build on top of the same project with Append: build fails with "Error building... Read more
[Shader] Material that were loaded with AssetBundle, have their SubShade...
For some reason Materials loaded by Asset Bundle are not fully working, their subshaders are skipped. 1. Open project (Attached by ... Read more
User object types with names that match an icon name will show this icon...
How to reproduce: 1. Create a new project 2. Create script and name it "GameManager" 3. Notice that in the inspector it has differe... Read more
Material properties not updated at runtime until expanded in inspector
How to reproduce: 1. Open attached project 2. Open scene material_test_scene.unity 3. Play scene 4. Press the Space Bar to create a... Read more
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