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2D Vector Composite returns "IsPressed()" incorrectly when moving the jo...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Scenes/SampleScene” Scene3. Enter the Play Mode4. Tilt the le... Read more
[HDRP] Unchecking the "Base layer" in Graphics Compositor results in Cam...
How to reproduce:1. Create an empty HDRP project2. Go to Window -> Rendering -> Graphics Compositor3. Check the "Enable Compos... Read more
Active Targets entries text is cut off when the text is longer or the wi...
Steps to reproduce: Open any Project with Shadergraph installed Open any Shadergraph In the Graph Inspector, add the active target "... Read more
“You may not pass in objects that are already persistent” error is throw...
Reproduction steps:1. Open the attached “BugRepro” project2. From the menu navigate to SingletonTest > Log3. Observe the Console ... Read more
Input System causes compile error when the "Nintendo Switch" is selected...
Reproduction steps:1. Create a new “3D” project2. Open the Package Manager window (Window > Package Manager)3. Install the “Input... Read more
[VFX Graph] ArcTorus Transform changes in blackboard not reflected in Graph
Steps to reproduce: 1. Create a VFXGraph 2. Start from simple Loop 3. in the InitContext change the Position Shape BLock to Torus. 4... Read more
Text deletion works incorrectly in an input field when the Chinese langu...
Reproduction steps:1. Add the “Chinese - Simplified → Pinyin - Simplified“ input source on macOS2. Change the input source to “Pinyi... Read more
Typed text doesn't appear in an input field when the Chinese language is...
Reproduction steps:1. Download the “Chinese (Simplified, China)“ language pack on Windows (“Start → Settings → Time & Language →... Read more
Script associated with "GlobalVolumeFeature" is missing when inspecting ...
Reproduction steps: 1. Create a new project using the Universal Core 3D template2. In the “Project” tab, open the “Settings“ folder3... Read more
Editor capture warning text in Memory Profiler doesn't wrap to next line
Steps to reproduce: Open a Unity project Install the com.unity.memoryprofiler package via the Package Manager (Window > Package M... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open