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Cancelling the texture conversion while building does not stop the build
To reproduce:1. Open up angry bots2. Set the build target to Android. Let it convert3. Select PC, Mac and Linux standalone and press... Read more
Mecanim animation + the Unity sponsored UMA framework will result in foo...
To reproduce:1. Open attached project2. Open Scene023. Open Locomotion animator4. Choose Run.5. Change speed to around 0.1.6.Run the... Read more
Player Settings page is outdated
The section about splash-screens for iOS in the documentation is out-dated. iPhone 5 screen size (4") is neither mentioned or shown ... Read more
Touch trace to GUITexture is broken
Once the GUI texture is tapped for the first time and the touch is traced to it, then touching anywhere on the screen results in the... Read more
changing the offset of a text and undoing it makes it teleport
To reproduce:1. Create a Text2. Change it's offset using the slider3. Undo an actionExpected result: Switched offset goes backActual... Read more
Unity freezes after entering the play mode for the 2nd or 3rd time
Reproduced in Windows 8. Not reproduced on Mac. Reproduced with:Version 4.3.4f1 (e444f76e01cd) Read more
The swatch in the color picker is not gamma corrected when using linear ...
To reproduce:1) Create a new project and create a new scene2) Go to Edit->Project Settings->Player and in 'Other settings' in ... Read more
Sprite border docs are sparse; broken link to sprite size
Borders can be assigned to sprites via the Sprite Editor, and the borders can be queried via the Sprite.borders API. However, I cann... Read more
There is no way to use both platform-specific and editor plugin DLLs in ...
If editor has compiled plugin binary and scripts which use it, it will not be possible to build application. The only workaround is ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
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- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled