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Does not stop coroutine when it throws exception in MoveNext at first frame
Steps to reproduce:1. Open attached project ("coroutines.zip")2. Open "Main" scene3. Run the project4. Press "Run Invalid Coroutine"... Read more
CommandBuffer crashes at RenderingCommandBuffer::ExecuteCommandBuffer
Steps to reproduce: 1. Open attached project "Crash.zip"2. Open scene "Untitled"3. Run it-Unity crashes at RenderingCommandBuffer::E... Read more
GetKey returns false in the first frame when new scene is loaded
Steps to reproduce:1. Open attached project2. Open "" scene3. Play in editor and hold 'Space' button on keyboard4. Observe console w... Read more
Unremovable entry from the internal array in the material using Debug mode
Reproduction steps(GIF attached):1. Open attached project.2. Select "Assets/Art/Transparent_Writes_Normals.mat".3. Change to Debug m... Read more
ShaderForge forward-only shaders regressed in 5.4b22, when otherwise usi...
Reproduction steps:1. Open attached "New Unity Project 88".2. Open "Scene/Scenarios/Scenario 01" scene.3. Notice a tent surface("Pic... Read more
[ImportAssetOptions] ForceUncompressedImport does not function
Reproduction steps:1. Open the attached project2. In the upper Menu bar click 'REPRO CASE/Before and after'3. Check the console Resu... Read more
SpeedTree trunks lose hue randomly
Reproduction steps:1. Open attached project2. Open scene "trunk_hue_bug"3. Move camera and look at tree trunk - the hue of it change... Read more
Menu.SetChecked doesn't work from a method marked with [DidReloadScripts]
Reproduction steps:1. Open the attached project "Repro.zip"2. In menu select "Test/Recompile scripts"3. Notice the output in console... Read more
[iOS] Debug build using Google Snappy package crashes with IL2CPP
Steps to reproduce:1) Open the attached project.2) In Build Settings, select 'Debug' under 'Run in Xcode as' (Important!).3) Build t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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