Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.0b21
Issue ID
807115
Regression
No
SpeedTree trunks lose hue randomly
Reproduction steps:
1. Open attached project
2. Open scene "trunk_hue_bug"
3. Move camera and look at tree trunk - the hue of it changes depending on a camera position (gif atached)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- Module installation fails with "Download failed: Validation Failed" errors when using beta.2 Hub version
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Shader Graph Category dropdown cannot be expanded/collapsed when clicking on the text
- Different text alignment in the column header in Entities "System" window
Resolution Note (2019.2.X):
The difference in trunk color is still visible even with Hue Variation effect turned off. It turns out to be the difference in baked mesh AO channel. Not sure what's causing it, but Unity only takes the output from SpeedTree Modeler.