Search Issue Tracker
[Speedtree]Performance drop when using multiple Speedtree objects in Uni...
To reproduce: 1) Open attached project and the scene in it on 5.3 2) Play it 3) Open 'stats' window in game window 4) Notice that th... Read more
SetTextureScale started complaining about material missing texture property
Open the scene TrackEditor_Example from the attached project and press Play. It will throw lots of errors about materials missing so... Read more
Broken text PPtr in file errors thrown when upgrading project or reimpor...
Open the attached project and reimport all assets in it. Lots of "Broken text in PPtr" errors are going to be shown. This is a regr... Read more
[Android] Playing a video without a delay after another video has ended ...
Playing a video without a delay after another video has ended doesn't always work on Android Read more
[iOS] Can't build and run with latest Xcode update (7.1)
-e: see title, says I have to do it manually (which works) because my version is not in the compatibility list -repro: --get latest... Read more
Calling GUI methods in Update crashes the editor
Add the following code to the Update method of a new script: if (GUI.Button (new Rect (20, 20, 60, 20), "Test")) {} Attach the scr... Read more
[Graphics]Particles are occluded behind any gameobject
What happened: The particles are being rendered behind objects with the mesh renderer components; However, the particles in the sce... Read more
[Substance] ProceduralMaterial.isProcessing always returns true when clo...
ProceduralMaterial.isProcessing always returns true when it's cloned with the Renderer.material property. This issue only reproduce... Read more
Warning shows random transitions depending which one is open in animator...
How to reproduce: 1. Open the attached project 2. Open IevaScene 3. There should be a warning about "Asset 'Character': Transition ... Read more
After deleting layer and clicking undo transitions are missing
How to reproduce: 1. Open the atached project 2. Open directional light controller in animator window 3. Check what is in both layer... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working