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5.3 builds require a larger memory heap than 5.2 builds for WebGL
Steps to reproduce: 1. Open attached project with latest 5.2 2. Build and run for WebGL in development mode with profiler attached ... Read more
[ES] Number of batching differs in Android and Editor
Using StaticBatchingUtility.Combine to trigger batching of drawcalls is only working in the editor. Read more
GI becomes brighter when another scene is loaded
To reproduce the issue follow the steps: 1. Open Project user have provided 2. Play "10_MagasinGenerale" scene 3. Press L to Reload... Read more
[UWP] x64 platform application throws exceptions in the output
On UWP x64 platform project throws exceptions: NullReferenceException: Object reference not set to an instance of an object. at ... Read more
Scrubbing or reviewing animation created with 5.3 in the Animation windo...
How to reproduce: 1. Open the attached project "animationBug.zip" 2. Open "test" scene 3. Select Cube (be sure that its Z rotation i... Read more
When accessing PrefabType in PostProcessScene(), PrefabType is Disconnec...
Reproduction steps: 1. Open attached project 2. Open the "main" scene 3. Click on GetPrefabType in the menu bar Assets/GetPrefabType... Read more
[iOS] Bitcode is not enabled in libiphone-lib.a
To Reproduce: 1. Build any project for ios. 2. Observe that 'bitcode' is not enabled in Build Settings. 3. If it's enabled, it will... Read more
Navmesh Agent radius, height, step height can be set to negative values
How to reproduce: 1. Open a new project 2. Open the Navigation Window 3. Select the Agents tab - Every non-slider setting in that ... Read more
Unregistered icall error using ParticleSystem.EmissionModule.enabled on ...
How to reproduce: 1. Open attached project 2. Build to iOS and run - Note how the application freezes on the device and there is a... Read more
There is no way to copy manual activation link from Unity
To repro: 1. Open Unity -> Help -> Manage License... -> Manual Activation. Actual result: There is no ability to copy manual activa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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