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Gizmos (including rect transforms) ignore layer lock
To reproduce:1. Create object with rect transform2. Select layer for it3. Lock that layer4. Notice that object is still selectable v... Read more
Importing a package causes a hang/crash
To reproduce:1. Create a new project2. Import attached Cube-Particle-Cloth.unitypackageExpected result: It importsActual result: It ... Read more
Minimum size in the Sprite editor is hard to understand what it covers
In the Sprite Editor window - The "Minimum size" - as a user we do not understand, what this means. Is it referring to pixels? Or th... Read more
Crash: Deleting the AtlasCache while Unity is running, then repacking
Crash: Deleting the AtlasCache while Unity is running, then repacking. Delete the AtlasCache while Unity is running. Then repack. Un... Read more
Failed to load Sprite Packer window after restarting Unity
Failed to load Sprite Packer window after restarting Unity. - Enable the Sprite packer- Open the Sprite Packer window- Restart Unity... Read more
The DistanceJoint2D component does not maintain a constant
1. Open the attached project2. Run the "1" scene3. As the components are swinging the distance between the "Sphere" and the "Capsule... Read more
2D Sprites appear to "waver" or "flicker" when moving
To reproduce:1. Open the attached project2. Run the scene in the editor (it includes a sprite and a script that slowly moves the spr... Read more
Removing RigidBody2D in play mode disables the 2D collider
To reproduce:1. Create a scene with a falling 2D rigid body, which would collide with another 2D rigid body.2. Run the scene.3. Whil... Read more
Editor hangs when placing tree on terrain
Placing a BigTree from the Tree Creator package on a Terrain hangs the Unity Editor. Read more
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