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0
votes
Fixed

Reference to Assembly-CSharp.dll is generated instead of Assembly-CSharp...

Scripting

-

Jun 14, 2017

-

Version/s: 2017.1.0b9

To reproduce: 1. Open the project, attached by the tester (badReference.zip) in 5.6.2f1 2. Open the file Assembly-CSharp-Editor.csp... Read more

0
votes
Won't Fix

Deleting a file and trying to observe changes in Collab has no handler

Collab

-

Jun 23, 2017

-

Version/s: 2017.1.0b10

Steps to reproduce: 1. Open any project, set up collab 2. Create new script, publish it 3. Delete said script 4. In Collab dropdown ... Read more

0
votes
By Design

VR Stereo Display is named as null when calling XRSettings.loadedDeviceName

VR

-

Jun 23, 2017

-

Version/s: 2017.2.0b1

To reproduce: 1. Open attached project; 2. Open "test" scene; 3. Make sure that XR is enabled and Stereo Display is set (Edit > Pro... Read more

0
votes
Fixed

"Uncheck 'Scripts Only Build' and try again." error is thrown when "Scri...

Editor - Other

-

Jun 23, 2017

-

Version/s: 2017.1.0b2

Steps to reproduce: 1. Create a new project 2. Open Build Settings 3. Check Development Build 4. Check Scripts Only Build 5. Uncheck... Read more

0
votes
Fixed

[Auto][PLM] Lightmap indices of 4K Lightmaps are assigned incorrectly

Progressive Lightmapper

-

Jun 23, 2017

-

Version/s:

4K Lightmaps look corrupted when generating lighting with Progressive Lightmapper in auto mode Steps for reproduction: 1) Download... Read more

0
votes
Duplicate

Clicking on a prefab while in play mode calls Awake on that prefab conti...

Scene Management

-

Jun 23, 2017

-

Version/s: 2017.2.0b2

Clicking on a prefab while in play mode calls Awake on that prefab continuously Repro Steps: - Download the Tanks project form the... Read more

0
votes
Postponed

[PLM] Atlas packing of lightmaps is not optimized

Progressive Lightmapper

-

Jun 23, 2017

-

Version/s: 2017.1.0f1

Progressive lightmapper unnecessarily splits UV charts into multiple lightmaps Steps for reproduction: 1) Open the scene `Lightmap... Read more

0
votes
Fixed

Audio clip starts to play when detaching the Game/Scene view

Audio

-

Jun 20, 2017

-

Version/s: 2017.1.0b6

Steps to reproduce: 1. Open the attached project(AudioPlaysWhenDeattach.zip) 2. Deattach the Game/Scene view 3. Observe the audio fi... Read more

0
votes
Not Reproducible

[Android] Application crashes if permission request window for photos, m...

Mobile

-

Jun 23, 2017

-

Version/s: 2017.1.0f1

Steps to reproduce: 1) Download attached project and open in Unity 2) Build and Run 'TestScene' on a device 3) Wait around 1-2 minu... Read more

0
votes
Fixed

Memory usage constantly increases after using UI Canvas at runtime

Themes

-

Jun 23, 2017

-

Version/s: 2017.2.0b1

In play mode, memory usage constantly increases after using UI canvas at runtime. Even if no tasks are performed, memory consumption... Read more

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