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[InputSystem] ButtonControl API calls produce duplicate / missing calls ...
How to reproduce: 1. Open the user attached "InputSystem_TriggerIssue.zip" project 2. Open the "SampleScene" Scene found in the Asse... Read more
[AppleTV] Minimal vertical movement is interpreted as vertical swiping w...
How to reproduce: 1. Open the attached Project "AppleTvRemoteNIS.zip" -> AppleTvRemoteNIS 2. Build and Run the Scene "SampleScene"... Read more
The button is not interactable in the Game view when the Device Simulato...
How to reproduce: 1. Open the attached project "UI.zip" 2. Open Assets/Scenes/SampleScene.unity 3. Enter Play Mode 4. Click the ... Read more
AddStateChangeMonitor throws IndexOutOfRangeExceptions when executing mu...
How to reproduce: 1. Open the attached project 2. Click Window -> General -> TestRunner 3. Switch to PlayMode tests 4. Run GraphicsS... Read more
[Mobile] OnPointerDown or OnPointerUp events are sometimes not called wh...
How to reproduce: 1. Open the attached project ("1400319_repro.zip") 2. Build And Run the "InputProblem" Scene on a mobile device 3.... Read more
New Input System doesn't print full debug information in the Inspector's...
Reproduction steps: 1. Open the attached "160386-DebugPointerOldInputSystem.zip" project 2. Open the "test" Scene 3. Enter the Play ... Read more
Windows HID prepends one extra byte (00) to some HID reports (switch 3rd...
-e: see title, mirrored from jira Read more
Mixing Input Test Fixture with tests not using fixture causes static sta...
Needs additional work, can be triggered by using user supplied sample and adding a touch-screen via Input debugger or using a HW tou... Read more
Keyboard is not synced with the Player when the Player is brought out of...
How to reproduce: 1. Open users attached project 2. Open Assets > Scenes > SampleScene.unity 3. Go to File > Build Settings > Build ... Read more
[Android] Input lag when dragging a finger across the screen in Player
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Switch to th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file