Search Issue Tracker
Won't Fix
Votes
0
Found in
2022.2.6f1
2023.1.0b3
2023.2.0a1
2023.3.0a3
6000.0.0b11
Issue ID
UUM-27343
Regression
Yes
XCode GPU capture on iOS causes API validation breaking assert
When trying to do a capture in URP 23.2, using XCode 14 on an iPhone11 (it was also reproduced on different iOS devices by other people), this validation error happens very often
!image-2023-02-16-09-28-34-445.png!
disabling the Metal API validation is an effective workaround and the issue doesn't happen in that case, just few timeout messages before the capture.
Additional information can be found in the internal slack discussion
A repro project is attached, but this seems to be happening in URP, so just using the template scene should be enough
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
The most reliable way to take an XCode GPU capture without any issues is to disable the Metal validation layer.
Resolution Note:
The most reliable way to take an XCode GPU capture without any issues is to disable the Metal validation layer.