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Sprite disappears when scale is set to "1-1"
1. Open the attached scene2. Click on a game object (sprite) called "Ahri"3. Click on the "Scale" input field (scale should be "1" b... Read more
Graphics Settings page is not complete
http://docs.unity3d.com/Documentation/Components/class-GraphicsSettings.html intro and explanation is missing. Read more
Input.inputString produces buggy behaviour for arrow keys
to reproduce:1. Open attached inputtest project2. Attach inputTest script to camera3. Enter play mode4. Enter some letters, followed... Read more
FBX file vertices get merged together on import to Unity
Steps to reproduce:1. Download two files attached (16.fbx and 28.fbx)2. Import them both to Unity by drag and dropping to project fi... Read more
Crash when setting a breakpoint and evaluating
Steps to reproduce : - import the project attached- open the scene "MainMenu"- open the script "DedicatedServer"- set a breakpoint a... Read more
Input settings cannot be changed back to mouse clicks/default
To reproduce:1. Create a new project (or open an old one)2. Build and Run3. Once unity game launcher appears switch to input tab4. T... Read more
Input in configuration window does not allow to assign mouse keys on MAC
To reproduce:1) Create new empty project2) Press File->Build & Run3) Build project4) In configuration window select 'Input' t... Read more
Add T4 templates to user script projects
While editing scripts in MonoDevelop, user has created text templating "T4 Template" file, which was successfully added in file hier... Read more
Colliders break when rotated and scale is negative
To reproduce:1. Open the attached project (it contains a scene with a sprite that has a box collider attached).2. Click on a game ob... Read more
Child Rigidbody2d does not follow the rotation of a parent rigidbody2d
To reproduce:1. Open attached project2. Open TestScene and enter play mode3. A kinematic 3d rigidbody has no problems following the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc
- Resize cursor does not appear while approaching window edge from inside the player window when using Input System as the Input Handler
- IMGUI Debugger Instructions are flickering when the Inspected View is set to Scene and mouse cursor is moved over the Scene View
- [Windows] “GUI Window tried to begin rendering while something else had not finished rendering!…” Error is thrown after opening “Insert a template into current VFX Asset” window
- No InvalidOperationException error thrown when Active Input Handling is set to "Input System package" and "OnMouseDown()" is triggered