Search Issue Tracker
Fixed in 4.5.X
Votes
0
Found in
4.3.1f1
Issue ID
583162
Regression
No
Child Rigidbody2d does not follow the rotation of a parent rigidbody2d
To reproduce:
1. Open attached project
2. Open TestScene and enter play mode
3. A kinematic 3d rigidbody has no problems following the rotation of it's parent, but the kinematic rigidbody2d gets stuck
4. Making a bigger gap between the parent and child cube allows the rotation to happen, but the child object is not rotated correctly (see screenshot)
Furthermore, setting the child to be non-kinematic produces even weirder results - it gets hit by the rotating parent, flies off and sort of tries to follow the rotation (in an orbiting motion), but it's collider flies away like there was nothing effecting it
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
Add comment