Search Issue Tracker
Fixed in 4.5.X
Votes
0
Found in
4.3.1f1
Issue ID
583162
Regression
No
Child Rigidbody2d does not follow the rotation of a parent rigidbody2d
To reproduce:
1. Open attached project
2. Open TestScene and enter play mode
3. A kinematic 3d rigidbody has no problems following the rotation of it's parent, but the kinematic rigidbody2d gets stuck
4. Making a bigger gap between the parent and child cube allows the rotation to happen, but the child object is not rotated correctly (see screenshot)
Furthermore, setting the child to be non-kinematic produces even weirder results - it gets hit by the rotating parent, flies off and sort of tries to follow the rotation (in an orbiting motion), but it's collider flies away like there was nothing effecting it
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AdaptiveLOD sample has missing prefabs and throws missing prefab errors when the AdaptiveLOD sample is imported and the AdaptiveLOD scene is opened
- Error "transform.position assign attempt for 'x' is not valid" is logged when Moving Game Object to View while a Scene is multi selected
- [Desktop] Plastic move detection mixes up identical files
- SVG Icon has tessellation issues in "Antialiased Arc Encodings", ok with "Basic Triangulation"
- "You may not pass null objects" and "Maximized serialized file backup not found" errors are thrown when maximizing and minimizing docked Multiplayer Play Mode window after Multiplayer Play Mode package is uninstalled
Add comment