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2
votes
Fixed

Editor crashes at VertexBufferD3D9::EndWriteVertices or CreateDirect3D11...

Graphics - General

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Sep 25, 2015

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Version/s: 5.2.1f1

To reproduce: 1. Open the scene "PianoHero" in "Assets\Game\Scenes\PianoHero 3\PianoHero" 2. Press "Play" 3. After the scene loads, ... Read more

0
votes
By Design

MD breaks on different method for function breakpoint

CodeEditors

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Sep 25, 2015

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Version/s: 5.3.0a5

-e: when you make a function breakpoint for Update() in a script MD debugger stops at another Update() from the editor 1st -repro: ... Read more

2
votes
Fixed

MovieTexture colors seem incorrect when compared to simple textures

Video

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Sep 25, 2015

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Version/s: 5.2.0f3

Steps to reproduce: 1. Open the attached project 2. Open and play 'ColorTest' scene 3. Notice the movie texture colors are not corr... Read more

0
votes
Fixed

[UNET] OnClientConnect doesn't get called when Time.timeScale is 0

Networking

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Sep 25, 2015

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Version/s: 5.2.0f3

Steps: 1. open the project 2. build the project 3. run one as host and other as client - green dot represents whether the game is ... Read more

0
votes
Fixed

Increased texture memory usage on LoadRawTextureData

Graphics - General

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Sep 25, 2015

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Version/s: 5.2.1p1

If you use LoadRawTextureData to import an ETC texture instead Resources.Load, you will get more memory usage. Read more

0
votes
Won't Fix

MD saves breakpoints on absolute paths

CodeEditors

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Sep 25, 2015

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Version/s: 5.3.0a5

-e: MD stores the breakpoints for files with an absolute path which breaks these when you copy your project to some other place -re... Read more

0
votes
Fixed

[WheelCollider] Changes made to wheel collider's properties in Update ca...

Physics

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Sep 25, 2015

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Version/s: 5.2.1f1

Steps to reproduce: 1. Open attached project 2. Open scene "Bug" 3. Select SkateboarderController in hierarchy and notice that it h... Read more

0
votes
Fixed

[UI] Animation is not reset properly on the first frame

Animation

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Sep 25, 2015

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Version/s: 5.2.1f1

How to reproduce: 1. Open the attached project 2. Open and play "Untitled" scene 3. Press On, this should bring the disabled object ... Read more

0
votes
Not Reproducible

[Depth of Field] Depth of Field makes objects rendered by another camera...

Camera

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Sep 25, 2015

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Version/s: 5.2.1f1

Reproduction steps: 1. Open attached project 2. Open scene "Test" 3. Look in the game view -"New Text" should be occluded by the ... Read more

0
votes
Fixed

[iOS][WebRequests] UnityWebRequest returns empty downloadHandler

iOS

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Sep 25, 2015

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Version/s: 5.3.0a4

UnityWebRequest.Get(".."); returns an empty UnityWebRequest.downloadHandler (text.Length/Texture tc.. is 0) To Reproduce: 1. Deploy... Read more

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