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Editor crashes at VertexBufferD3D9::EndWriteVertices or CreateDirect3D11...
To reproduce: 1. Open the scene "PianoHero" in "Assets\Game\Scenes\PianoHero 3\PianoHero" 2. Press "Play" 3. After the scene loads, ... Read more
MD breaks on different method for function breakpoint
-e: when you make a function breakpoint for Update() in a script MD debugger stops at another Update() from the editor 1st -repro: ... Read more
MovieTexture colors seem incorrect when compared to simple textures
Steps to reproduce: 1. Open the attached project 2. Open and play 'ColorTest' scene 3. Notice the movie texture colors are not corr... Read more
[UNET] OnClientConnect doesn't get called when Time.timeScale is 0
Steps: 1. open the project 2. build the project 3. run one as host and other as client - green dot represents whether the game is ... Read more
Increased texture memory usage on LoadRawTextureData
If you use LoadRawTextureData to import an ETC texture instead Resources.Load, you will get more memory usage. Read more
MD saves breakpoints on absolute paths
-e: MD stores the breakpoints for files with an absolute path which breaks these when you copy your project to some other place -re... Read more
[WheelCollider] Changes made to wheel collider's properties in Update ca...
Steps to reproduce: 1. Open attached project 2. Open scene "Bug" 3. Select SkateboarderController in hierarchy and notice that it h... Read more
[UI] Animation is not reset properly on the first frame
How to reproduce: 1. Open the attached project 2. Open and play "Untitled" scene 3. Press On, this should bring the disabled object ... Read more
[Depth of Field] Depth of Field makes objects rendered by another camera...
Reproduction steps: 1. Open attached project 2. Open scene "Test" 3. Look in the game view -"New Text" should be occluded by the ... Read more
[iOS][WebRequests] UnityWebRequest returns empty downloadHandler
UnityWebRequest.Get(".."); returns an empty UnityWebRequest.downloadHandler (text.Length/Texture tc.. is 0) To Reproduce: 1. Deploy... Read more
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