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[manual] missing definition for UNITY_METRO
The definition for UNITY_METRO is missing in the following page: http://docs.unity3d.com/Manual/WindowsUniversalApps-faq.html This ... Read more
[Raycast][Terrain] Unity 5 cannot raycast against Unity 4 Terrain colliders
Terrain colliders created in older versions of unity cannot be raycast against. To reproduce: - Open the attached project and press... Read more
[RenderTexture] If there is only one camera and it renders to texture, t...
To reproduce: 1) Create new project 2) Create a render texture 3) Make the main camera render to that texture 4) Add a UI Inputfield... Read more
Button Transition set to None with a custom Animator Controller shows wa...
How to reproduce: 1. Open a new project 2. Create a UI Button 3. Set the 'Transition' drop-down field to 'None' 4. Create an Animat... Read more
[FileSize] Editor.log incorrectly reports size of audio files
Steps to reproduce: 1. Create new Unity project 2. Import any bigger audio file (100MB or so) 3. Drag the imported file to the scen... Read more
UnityEngine.UI.Text trims trailing spaces
How to reproduce: 1. Open a new project 2. Create a UI Text - Make sure the Horizontal Overflow is set to 'Overflow' 3. Input "A ... Read more
[WebCamTexture] Unity crashes upon first Webcam texture access on OSX
Steps to reproduce this issue: -import the attached Unity package (' WebcamBugUnity5;) -open the 'webcamscene' -in the scene, selec... Read more
[Forward] Depth of Field option - Near blur is rendered in inverted Y axis
To reproduce: 1.Open attached project. 2.Open and run "DepthOfField_NearBlurYInversion" scene. 3.Select main camera object in hierar... Read more
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Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic