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0
votes
Duplicate

editor crash exiting play mode

Scene/Game View

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Mar 25, 2015

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Version/s: 5.1.0a5

-e: see title -repro --get 5.1a5 and create new project --start play mode on empty default scene --stop play mode --NOTICE editor c... Read more

0
votes
Postponed

Unity has no proper script lifecycle for calling event functions before ...

Editor - Other

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Mar 25, 2015

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Version/s: 5.0.0p2

Quitting Unity Editor doesn't call OnDestroy(), OnDisable() event functions which is often used in editor window extension scripts. ... Read more

0
votes
Fixed

SketchUpImporterTestsTests failures

Asset Import

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Mar 25, 2015

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Version/s: 5.1.0a3

to reproduce locally: 1. remove KnownFailure from test 2. staying in repo root type following command .\test -suite=integration -tes... Read more

1
votes
Fixed

Ionic Zlib doesn't work when building using IL2CPP

IL2CPP

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Mar 25, 2015

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Version/s: 5.0.0f4

How to reproduce: 1. Open attached project 2. Attach TestZlib.cs script to any game object 3. Build scene to iOS and run - Notice ... Read more

0
votes
Fixed

[Audio] Crash attaching a script which implements MonoBehaviour.OnAudioF...

Audio

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Mar 25, 2015

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Version/s: 5.1.0a4

To Reproduce: 1. Open the project attached to the post ("683583_OnAudioFilterRead.zip"). 2. Remove 'Example Audio Filter' from Mai... Read more

0
votes
Fixed

[Editor][LoadLevelAsync] If a light source is disabled after the Awake()...

Progressive Lightmapper

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Mar 25, 2015

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Version/s: 5.0.0f4

How to reproduce: 1. Open attached project (ActiveTest.zip) 2. Open scene test.unity - Scene contains a plane, a cube and some scr... Read more

0
votes
Not Reproducible

[UnityYAMLMerge] OSX: UnityYamlMerge opens fallback GUI tool but will ex...

Collab

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Mar 25, 2015

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Version/s: 5.0.0f4

Unable to repro; repro project no longer exists. Read more

4
votes
Duplicate
0
votes
By Design

Standard (Specular Setup) shader still has specular when using a black s...

Shaders

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Mar 24, 2015

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Version/s: 5.0.0f4

Standard (Specular setup) shader with black specular still have specular color rendered. I'm not sure is it intended (because of new... Read more

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