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Crash when opening project
Reproduction steps:1. Open the user's attached project Expected result: The project opensActual result: The project crashes Reproduc... Read more
[Audio][Warning] Applying echo effect component to an audio source which...
Applying echo effect component to an audio source which streams audio from a URL throws warning 2. How we can reproduce it using the... Read more
First frame of TextMeshPro text is rendered as squares
How to reproduce:1. Open attached project "TmpBug.zip"2. Enter Play mode (the Editor will be paused automatically)3. Observe Game or... Read more
[macOS] Rendering Debugger Volume's "Component" dropdown is opened with ...
How to reproduce:1. Create a new 3D URP Sample project and open the "TerminalScene" scene2. Go to Window -> Analysis -> Render... Read more
Project Auditor - Shaders needing a build to show information
From https://unity.slack.com/archives/CM6B17X50/p1752842985447039 File here: https://drive.google.com/file/d/1EyTjZAKlBX2aUt6ZdQrV0L... Read more
Scripting Define Symbols list is overwritten on all platforms when chang...
Steps to reproduce:1. Create a new project2. Navigate to Edit > Project Settings... > Player > Other Settings > Script C... Read more
[Shader Graph] Package Description makes no mention of support for Unive...
The package description for Shader Graph states that it is compatible with LWRP and HDRP, but it does not mention Universal RP. This... Read more
Crash when dragging an Asset imported using ScriptedImporter which attac...
How to reproduce:1. Open the attached project("case_1187558")2. Drag the "Test" asset from the Assets to the Scene Reproducible with... Read more
CPU Timeline View Mode in Profiler Window starts flickering when there a...
How to reproduce:1. Create a new project2. Open the Profiler Window (Window -> Analysis -> Profiler)3. Load the attached "prof... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene
- [Mac] Glitchy visual artifacts appear when moving around a scene with Sphere Handles
- Crash on memcpy_repmovs when selecting NavMesh Agent objects while in Play Mode in a specific scene
- Console shows Exception: {"error":"not found","detail":["not found"]} after opening Build History window