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1
votes
By Design

[WebGL] Potential huge memory leak

Profiling

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Jul 04, 2016

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Version/s: 5.3.5f1

Steps to reproduce:1. Open attached project.2. Select "WebGL" as a target platform ("File->Build Settings->Web GL->Switch P... Read more

0
votes
Duplicate

Application.targetFrameRate has no effect

Deployment Management

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Jul 04, 2016

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Version/s: 5.4.0b24

Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Run it4. Notice that framerate isn't around 10 although that's th... Read more

0
votes
Fixed

Optimized game object is rotated twice as much as set

Animation

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Jul 04, 2016

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Version/s: 5.4.0b24

Steps to reproduce: 1. Open attached project2. Open scene "Test"3. In hierarchy, select Rotation GO and notice that it has Y rotatio... Read more

0
votes
Fixed

[NVAPI_Thunk] Editor crash with UI button element

uGUI

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Jul 04, 2016

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Version/s: 5.3.5p7

Pressing play, editor crashes with such stack trace: 0x00007FFBB15CA6EC (nvwgf2umx) NVAPI_Thunk0x00007FFBB0D09FE2 (nvwgf2umx) OpenAd... Read more

0
votes
Fixed

[particles] World space particles ignore scale - AABB

Shuriken

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Jul 04, 2016

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Version/s:

1) Open scene bug2) Enable "show bounds" view in particles inspector.3) Notice the aabb is too small. Read more

0
votes
Fixed

[particles] Wireframe view broken

Shuriken

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Jul 04, 2016

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Version/s:

The new wireframe view is only showing the orange outline and no wireframes. 1) Add a particle system2) Enable the wireframe tick bo... Read more

0
votes
Fixed

[Standalone][MSE] Unloading an active scene which has a realtime Reflect...

Global Illumination

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Jul 04, 2016

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Version/s: 5.4.0b24

Steps to reproduce:1. open attached "TestBug.zip"2. build and run3. wait for a few seconds... - crash build (log attached) This is o... Read more

2
votes
Fixed

[Build] OnRenderImage is called twice on instantiated/cloned object

Graphics - General

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Jul 04, 2016

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Version/s: 5.4.0b20

Steps to reproduce: 1. Open attached project2. Open scene "Main"3. Run it4. Notice line: Scene Cam(Clone) - OnRenderImage counter: 1... Read more

0
votes
Fixed

[AW] Changing rotation set in one keyframe affects other keyframe

Animation

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Jul 04, 2016

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Version/s: 5.4.0b24

Steps to reproduce: 1. Create new project and add cube2. Set rotation to 0, 0, 3303. Open animation window, create new animation and... Read more

0
votes
By Design

[GPUInstancing] Returning meshes prevents them from being instanced

Graphics - General

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Jul 03, 2016

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Version/s: 5.4.0b23

Reproduction steps:1. Open the attached project 'Instancing'2. Open the available scene3. Change the Tag of the 'Player' Prefab to '... Read more

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