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[WebGL] Potential huge memory leak
Steps to reproduce:1. Open attached project.2. Select "WebGL" as a target platform ("File->Build Settings->Web GL->Switch P... Read more
Application.targetFrameRate has no effect
Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Run it4. Notice that framerate isn't around 10 although that's th... Read more
Optimized game object is rotated twice as much as set
Steps to reproduce: 1. Open attached project2. Open scene "Test"3. In hierarchy, select Rotation GO and notice that it has Y rotatio... Read more
[NVAPI_Thunk] Editor crash with UI button element
Pressing play, editor crashes with such stack trace: 0x00007FFBB15CA6EC (nvwgf2umx) NVAPI_Thunk0x00007FFBB0D09FE2 (nvwgf2umx) OpenAd... Read more
[particles] World space particles ignore scale - AABB
1) Open scene bug2) Enable "show bounds" view in particles inspector.3) Notice the aabb is too small. Read more
[particles] Wireframe view broken
The new wireframe view is only showing the orange outline and no wireframes. 1) Add a particle system2) Enable the wireframe tick bo... Read more
[Standalone][MSE] Unloading an active scene which has a realtime Reflect...
Steps to reproduce:1. open attached "TestBug.zip"2. build and run3. wait for a few seconds... - crash build (log attached) This is o... Read more
[Build] OnRenderImage is called twice on instantiated/cloned object
Steps to reproduce: 1. Open attached project2. Open scene "Main"3. Run it4. Notice line: Scene Cam(Clone) - OnRenderImage counter: 1... Read more
[AW] Changing rotation set in one keyframe affects other keyframe
Steps to reproduce: 1. Create new project and add cube2. Set rotation to 0, 0, 3303. Open animation window, create new animation and... Read more
[GPUInstancing] Returning meshes prevents them from being instanced
Reproduction steps:1. Open the attached project 'Instancing'2. Open the available scene3. Change the Tag of the 'Player' Prefab to '... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- Inconsistent hotkeys in the Terrain tool with the "Terrain Tools" installed and not installed