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Editor does not save font asset "fallback Reference" properly, which pre...
To reproduce:1. Open attached project "Font Fallback Test.zip"2. Open "init" scene.3. There are 4 different examples of text. 3rd ex... Read more
NavMesh.SamplePosition() returns incorrect value on slope near NavMesh i...
How to reproduce: 1. Open attached project2. Open scene Scenes/BakedPlane.unity3. Open the Navigation window4. Play the scene- Scene... Read more
Exporting certain objects or scenes adds unnecessary items
How to reproduce: 1. Open attached project2. Export the Assets/Prefabs/Enemies/Enemy Bullet.prefab asset as a package- Note that the... Read more
Dragging a script on a prefab instance prompts a "Losing Prefab" dialog
Dragging a script on a prefab instance prompts a "Losing Prefab" dialog What happenedDraging a script on a prefab instance prompts a... Read more
Built game crash when Instancing is enabled on Material
To reproduce: 1. Download attached project "sp2_cutdown.zip" and open in Unity2. Open "crash" scene3. Build and Run the project on W... Read more
Lighting in custom Editor.OnInteractivePreviewGUI is changing from dark ...
To repro:1. Open project attached. Open scene.2. In menu press Example/GameObject Editor.3. Select Cube.Note: Preview of Cube is dar... Read more
Package Import window does not show folder tree view and shows repetitio...
How to reproduce:1. Create new Unity project2. Go to Edit --> Project Settings --> Player3. Change "Scripting Runtime Version"... Read more
Sprite.rect position is always (0, 0) when the sprite is packed into atl...
To reproduce: 1. Open the project, attached by user (SpritePackedPositionBug.zip)2. Open "testScene" scene3. Enter Play mode4. Obser... Read more
Application.isMobilePlatform returns false on WebGL projects launched on...
Reproduction steps:1) Download and open attached project2) Build for WebGL platform3) Host game locally4) Open hosted project via mo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open