Search Issue Tracker

0
votes
Fixed

Game/Scene view is not updated after loading scene or adding new TextMes...

Graphics - General

-

Jul 24, 2016

-

Version/s: 5.4.0f2

To reproduce:1. Open attached project (repro817041)2. Open scene 02- Multi-line TextMesh Pro3. Notice that scene/game view is empty4... Read more

0
votes
Not Reproducible

[ES 3.0][Adreno 420+] When Fadeout Mip Maps on texture is enabled white ...

Mobile Graphics

-

Jul 23, 2016

-

Version/s: 5.4.0f1

Reproduction steps:1. Open the attached project (816993-Repro.zip)2. Open and play "test" scene3. Notice that white artifact doesn't... Read more

0
votes
Fixed

Animators are still working beyond the screen while Culling Mode is set ...

Animation

-

Jul 23, 2016

-

Version/s: 5.4.0f2

How to reproduce: 1. Open the attached project "Case 816950" and a "Test" scene in it.2. Play the scene and open Stats window.3. Ena... Read more

0
votes
Won't Fix

[UNET] playerControllerId values gets overridden for Host

Networking

-

Jul 23, 2016

-

Version/s: 5.4.0f1

Steps to reproduce:1. Open attached "UNET.zip"2. run two instances of the project3. one as Host other as Client4. Press BackQuote bu... Read more

0
votes
By Design

Input Field Caret missing on iOS devices

iOS

-

Jul 23, 2016

-

Version/s: 5.3.5f1

To reproduce:1. Open attached project2. Open the scene "scene"3. Notice that when you select the text box, the cursor appears4. Buil... Read more

0
votes
Postponed

Rescaling broken scene/game view prints out errors when rescaling

UI

-

Jul 23, 2016

-

Version/s: 5.4.0f1

Steps to reproduce:1. open attached project2. rescale one of the windows/tabs (don't change layout) - a lot of errors printed out Er... Read more

0
votes
Won't Fix

[Mac]Crash occurs when reading bits from a binary file

Scripting

-

Jul 22, 2016

-

Version/s: 5.3.4f1

[The issue is reproducible on Mac, but not on Windows] Steps to reproduce the issue:1. Download and open attached project.2. Open sc... Read more

0
votes
Fixed

[Instancing/Batching] If shader supports instancing & objects marked sta...

Graphics - General

-

Jul 22, 2016

-

Version/s: 5.4.0f2

Ideally for objects marked as "static" (including "batching static"), either GPU instancing should work, or static batching should w... Read more

0
votes
Postponed

Incorrect input from Input.GetAxis with 3dconnexion Spacenavigator

Input

-

Jul 22, 2016

-

Version/s: 5.3.5f1

Reproduction steps:1. Setup and connect 3dConnextion device.2. Open and run attached project.3. Move the object with arrow keys4. No... Read more

0
votes
Fixed

Messaging on dialog for "publishing over 5000 files" is confusing

Collab

-

Jul 22, 2016

-

Version/s:

We've had several customers (no less than 5 that have spoken up) see the following screenshot in regards to a commit only publishing... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.