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[compute] RWStructuredBuffer Count Limit is not properly detected, cause...
Editor crashes when dispatching a compute shader with too many RWStructuredBuffers (e.g. 8 of them makes it crash; while 7 works). Read more
[Win]Crunched Cubemaps crash Editor and DX11 Standalone
-e: as per title -repro --open attached project --try reimporting the "Day Sun Low HorizonRich_Paladin" cubemap --NOTICE editor cra... Read more
[Input] When a fullscreen non-native resolution is used for a standalone...
To reproduce: 1.Create new project, import attached "repro" package. 2.Open and play "test" scene. 3.Notice in left-top corner - 3 G... Read more
1 frame length animations don't play
To reproduce: 1. Open attached project 2. Open Main scene 3. Press play 4. Press Idle button 5. Select blacksmith model in projec... Read more
[Undo][Redo] can't undo/redo changes made to long
Steps to reproduce: 1. Open attached project 2. Select "LongData" asset 3. Change the value of "Long" 4. Undo (Ctrl+z) and notice t... Read more
Error message when importing a custom package
How to reproduce: 1. Open any (new) project 2. Go to Assets -> Import Package -> Custom Package... 3. Select any package (or the at... Read more
[Mecanim] Typing a non-existent parameter name as transition condition i...
Reproduction steps: 1. Open attached project 2. Open scene "Test" 3. Enter play mode 4. Select "GameObject" in the Hierarchy window ... Read more
[Shaders] Incorrect shader names (folders) for templates
This is not really a bug, but think all shader names should go to custom by the default. Because when you create "Image Effect Shade... Read more
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