Search Issue Tracker
Gradient Editor always opens on the main display when a multi-monitor se...
Reproduction steps:1. Have at least a two monitor/display setup2. Open the attached “IN-96214.zip” project3. Drag the Editor Window ... Read more
"native code called abort()" is thrown in WebGL player when loading firs...
Reproduction steps:1. Open the attached “IN-94404” project2. Open the Build Settings window (File > Build Settings)3. Build and R... Read more
Error "IndexOutOfRangeException: Index was outside the bounds of the arr...
Steps to reproduce: Import attached Unity Package to any Project Open the "Main Menu Ui.uxml" Asset Select the first VisualElement i... Read more
The tvOS platform appears in the Build Profile window even though it isn...
Steps to reproduce: Create a new project Open the Build Profile Window Select tvOS option from the list Click the 'Install with Unit... Read more
Unable to switch to either Facebook Instant Games/Meta Quest in the Buil...
Steps to reproduce: Create a new project Open the Build Profile window Switch platform to either Facebook Instant Games/Meta Quest O... Read more
Component is not hidden from Add Component Menu when using AddComponentM...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Select any GameObjec... Read more
[Android] [iOS] Custom render pass is not rendered or is rendered distor...
How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “SampleScene“3. Build and Run for Android4. Observe the little wi... Read more
LayoutGroup evaluates ILayoutIgnorer property when the Component is disa...
Reproduction steps:1. Open the attached “IN-93702.zip” project2. Open the “SampleScene”3. Select the “TestLayout” GameObject from th... Read more
Sprites are rendered in a rounded way when SRP batcher is toggled off
Steps to reproduce:1. Open the attached “Repro.zip” project2. Open the “SampleScene”3. In “Assets/Settings” find UniversalRP.asset a... Read more
Application does not crash when "On .Net UnhandledException*" is set to ...
How to reproduce:1. Open the “iOSCrashTest.zip“ project2. Build and Run on iOS3. Observe the App on the device Expected result: The ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS