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Third Party Issue
Votes
0
Found in
6000.0.41f1
6000.1.0b9
6000.2.0a6
Issue ID
UUM-99280
Regression
No
[Android] [iOS] Custom render pass is not rendered or is rendered distorted when the "renderGraph.AddBlitPass" is used
How to reproduce:
1. Open the “ReproProject.zip“ project
2. Open the “SampleScene“
3. Build and Run for Android
4. Observe the little window at the bottom-left corner of the app
Expected result: The window displays the app view
Actual result: The window is not present or the display is distorted
Reproducible with: 6000.0.41f1, 6000.1.0b9, 6000.2.0a6
Could not test with: 2022.3.59f1 (Could not resolve missing directives)
Reproducible environment: macOS 15.3.1 (M4 Max), Windows 11 (Reporters), Windows 10 Pro (22H2)
Not reproducible environment: No other environment tested
Reproducible with these devices:
VLNQA00511, Samsung Galaxy S8 (SM-G950F), Android 9, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
VLNQA00518, Google Pixel 4 (Pixel 4), Android 13, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00107, Huawei Nexus 6P (Nexus 6P), Android 8.1.0, CPU: Snapdragon 810 MSM8994, GPU: Adreno (TM) 430
VLNQA00335, Samsung Galaxy S20+ 5G (SM-G986B), Android 10, CPU: Exynos 990, GPU: Mali-G77
VLNQA00510, Lenovo Lenovo Tab M10 HD (2nd Gen) (Lenovo TB-X306F), Android 10, CPU: Mediatek MT8768, GPU: PowerVR Rogue GE8320
VLNQA00416, iPhone 13 Pro (MLVA3ET/A), CPU: Apple A15 Bionic, GPU: Apple designed, OS: 16.1.1
VLNQA00626, iPhone 16 (MYE73QN/A), CPU: Apple A18 Pro, GPU: Apple designed, OS: 18.0.1
Notes:
- Reproducible with both OpenGLES3 and Vulkan Graphic API
- Vulkan gives distorted window rendering and the situation where the window is not rendered at all, OpenGLES3 (and Metal) does not render the window at all
- Not reproducible in the Editor or Windows Standalone, was not able to test the Editor's behavior on macOS but the Android applications built from macOS reproduce the issue
- More information in the Internal Notes
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Resolution Note:
The issue was confirmed to be caused by mismatch between vertex shader output and fragment shader input structs. User needs to ensure these structs match.
I am filing a separate issue internally to see if a warning about this case can be logged on all platforms.