Search Issue Tracker
By Design
Votes
0
Found in
2022.3.59f1
6000.0.41f1
6000.1.0b9
6000.2.0a6
Issue ID
UUM-99175
Regression
No
Gradient Editor always opens on the main display when a multi-monitor setup is used and the Editor Window is on a secondary display
Reproduction steps:
1. Have at least a two monitor/display setup
2. Open the attached “IN-96214.zip” project
3. Drag the Editor Window to a secondary display
4. Open the “SampleScene”
5. Click on the “GradientObject” GameObject in the Hierarchy
6. In the Inspector, click on the Gradient bar to open the Gradient Editor
7. Observe both displays
Expected result: The Gradient Editor opens on the display where the Editor was
Actual result: The Gradient Editor opens on the main display
Reproducible with: 2022.3.59f1, 6000.0.41f1, 6000.1.0b9, 6000.2.0a6
Reproducible on: Windows 11
Not reproducible on: macOS 15.3.1 (M4 Max)
Note:
- Also reproduces with other Gradient Editors, for example, the “Color over Lifetime” in the Particle System
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note:
It's a *bad* design but appears to function as intended.
We cannot change the behavior at this time, but is something we (or UX) can consider for U7.