Search Issue Tracker
Fixed
Fixed in 6000.0.45f1, 6000.1.0b13, 6000.2.0a7
Votes
0
Found in
6000.0.41f1
6000.1.0b9
6000.2.0a6
Issue ID
UUM-99288
Regression
Yes
Sprites are rendered in a rounded way when SRP batcher is toggled off
Steps to reproduce:
1. Open the attached “Repro.zip” project
2. Open the “SampleScene”
3. In “Assets/Settings” find UniversalRP.asset and open it in the Inspector Window
4. In the “Rendering” tab click the three dots and enable “Advanced Properties”
5. Enable and disable the “SRP Batcher” setting
6. Observe the Scene View
Expected result: Sprites are rendered the same way
Actual result: Sprites are rendered differently
Reproducible in: 6000.0.18f1 6000.0.41f1, 6000.1.0b9, 6000.2.0a6
Not reproducible in: 2022.3.58f1, 6000.0.17f1
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
EremesNG
May 02, 2025 18:18
I'm having this bug again in version 6000.0.47f1 and 6000.0.48f1