Search Issue Tracker
Fixed
Fixed in 6000.0.45f1, 6000.1.0b13, 6000.2.0a7
Votes
0
Found in
6000.0.41f1
6000.1.0b9
6000.2.0a6
Issue ID
UUM-99288
Regression
Yes
Sprites are rendered in a rounded way when SRP batcher is toggled off
Steps to reproduce:
1. Open the attached “Repro.zip” project
2. Open the “SampleScene”
3. In “Assets/Settings” find UniversalRP.asset and open it in the Inspector Window
4. In the “Rendering” tab click the three dots and enable “Advanced Properties”
5. Enable and disable the “SRP Batcher” setting
6. Observe the Scene View
Expected result: Sprites are rendered the same way
Actual result: Sprites are rendered differently
Reproducible in: 6000.0.18f1 6000.0.41f1, 6000.1.0b9, 6000.2.0a6
Not reproducible in: 2022.3.58f1, 6000.0.17f1
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mdb_xcursor_init1 when opening a specific project
- HDRP Decal Projector uses “Default” layer as main layer in “Rendering Layer Mask” instead of “Decal Layer Default”
- Cameras Overlay menu has unnecessary empty space at the bottom
- Sprite Atlas Asset UI issues
- Palette Settings link to the documentation isn’t working
EremesNG
May 02, 2025 18:18
I'm having this bug again in version 6000.0.47f1 and 6000.0.48f1