Search Issue Tracker
Fixed
Fixed in 6000.0.46f1
Votes
0
Found in
6000.0.41f1
Issue ID
UUM-99218
Regression
No
Unable to switch to either Facebook Instant Games/Meta Quest in the Build Profile
Steps to reproduce:
- Create a new project
- Open the Build Profile window
- Switch platform to either Facebook Instant Games/Meta Quest
- Observe the platform selected
\\
Actual results: Either Android or Web is marked as active
Expected results: The chosen platform is marked as active
\\
Reproducible with versions: 6000.0.41f1
Not reproducible with versions: 6000.1.0b8
Can't reproduce with versions: 2022.3.59f1 (No Facebook Instant Games/Meta Quest in the Build Settings)
\\
Tested on (OS): Ubuntu 24.04
\\
Notes:
- To avoid confusion about platform selection, Facebook Instant Games/Meta Quest should be directly marked as active since they’re already shown in the Platforms list. Currently, the only workaround is to add them as a new build profile first, then switch them to active in the new list
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
Resolution Note (fix version 6000.0.46f1):
Platforms removed, only available in 6.1