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0
votes
Duplicate

[Crash] 'ThreadedDisplayList::Patch' a few seconds after a scene is open...

Graphics - General

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Jul 13, 2015

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Version/s: 5.2.0b2

Steps to reproduce: 1. Create a new Unity project 2. Import the attached project 3. Open the '1. Classic Runner' scene 4. Few secon... Read more

0
votes
Fixed

OnAudioFilterRead is never called if added programmatically via AddCompo...

Audio

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Jul 13, 2015

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Version/s: 5.0.1f1

How to reproduce: 1. Open the attached project 2. Open test scene ( creates default empty Unity scene with a 3D Cube, Audio Source,... Read more

0
votes
Duplicate

Opening asset store window on new created project causes crash

Window management

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Jul 13, 2015

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Version/s: 5.1.1f1

How to reproduce: 1. Create a new project 2. From inside existing project create a new project again 3. Open Asset Store (Window>Ass... Read more

0
votes
By Design

Lightmapping billboards placed behind each other produce artifacts

Global Illumination

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Jul 13, 2015

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Version/s: 5.1.1f1

By design: This is by design. It's caused by baked GI relying on realtime GI and realtime GI marking some texels as invalid (normall... Read more

0
votes
Won't Fix

[IL2CPP,iOS] CPU time taken Debug.Log depends on call stack depth

IL2CPP

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Jul 13, 2015

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Version/s: 5.1.1p1

To Reproduce: 1. Attach the script 'DebugLogTest.cs' to any gameobject (uncomment BeginSample/EndSample). 2. Run and connect the pr... Read more

0
votes
Won't Fix

[Font] Hinted Smooth rendering mode for fonts does not work in WebGL

WebGL

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Jul 13, 2015

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Version/s: 5.1.1f1

Steps to reproduce: 1. Open the attached project 2. Select the 'MyriadPro-Regular' font in the project window 3. Set it's rendering... Read more

0
votes
Duplicate

"too much recursion" error in Mozilla

WebGL

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Jul 13, 2015

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Version/s: 5.1.1f1

Read more

0
votes
By Design

Unity editor freezes when changing scripts while in play mode

Scripting

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Jul 13, 2015

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Version/s:

Steps to reproduce: 1. Open the attached project 2. Open and play 'LoginScene' 3. Open one of the scripts 4. Change something in th... Read more

1
votes
Fixed

[HDR/GrabPass] Deferred + HDR + GrabPass bugs

Image Effects

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Jul 13, 2015

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Version/s: 5.1.1f1

To reproduce: 1.Open attached project. 2.Open "Scene2 (2 cameras)" scene, check game view, notice that part of its upper part has bl... Read more

12
votes
Postponed

UnityEngine.Networking.Types.NetworkID compiler warning

Mono

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Jul 13, 2015

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Version/s:

UnityEngine.Networking.Types.NetworkID cause compiler wanring "Unsupported enum type 'UnityEngine.Networking.Types.NetworkID'" when... Read more

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