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DepthTexture is renderred regardless of whether ScreenSpace Shadow is en...
Steps to reproduce a bug:1. Open the attached project (TestShadow.zip)2. Open the test.unity scene.3. Enter the play mode of the gam... Read more
NavMeshAgent's path glitches when turning where 2 platforms connect
Steps to reproduce:1. Download and open attached project2. Observe the route the Cylinder game object takes through the scene view E... Read more
Anti-Aliasing turned on prevents shader with CommandBuffer.Blit from ren...
Steps to reproduce:1. Open user attached project (TIM_C Blit Working)2. Go to Project Settings --> Quality settings3. Turn on Ant... Read more
[Android] Unaccounted time in profiler
Steps to reproduce:1) Create a new project2) Switch platform to android3) Make sure Bundle Identifier has been set up4) Enable Devel... Read more
[Mobile] Profile does not take Detailed memory samples from external dev...
Reproduction Steps:1. Open "TestSampleTest.zip" project2. Build and deploy to iOS or Android device3. Attach profiler4. Take Detaile... Read more
[Linux Editor] Maximize on play doesn't expand the Game window
When 'Maximize on Play' is checked, the game view doesn't expand when play mode is entered. Steps to reproduce:1) Create and open a ... Read more
[PrecomputedRealtimeGI][Editor] Light changes after another scene is loa...
Steps to reproduce: 1. Open attached project2. Open scene "00-Main" and run it3. Press "1" to additively load scene "01-Additive1"4.... Read more
UNetWeaver - 5.5.0b4 with MonoUpdate failes to compile a project
UNetWeaver doesn't seem to work with the new class libraries. This may also be related to UnityTestTools. Read more
Scene / Game view render malfunction after switch back from GI previews
Switching back from GI Scene Preview modes corrupts the scene/game view (ghosting effect) Read more
[Billboard][MassPlaceTrees] Billboards are cut after mass placing more t...
Steps to repro: 1. Open Unity;2. Create new project;3. Import attached package;4. Open 'testBillboards' scene;5. Select Terrain game... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Clear locked objects” button in the Info tab of the Physics Debugger window has no padding on the right side and has an extra space in between the words “locked” and “objects”
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets